PlayStation Magic Labs Director Richard Marks noting that PlayStation VR sales will have a 'snowball' effect when its released.
I can't see VR taking off with the games that were shown at PSX It looks like the games will lack depth
It certainly will snowball, of course VR has to start somewhere, but as more and more people become not just aware but are able to try out the tech for themselves more and more will understand what makes VR Unique. VR is here to stay, though it may take a while to fully realise it's potential.
Ya, I feel good that industry veterans were behind a lot of psvr games announced at psx: Schaffer, Miz, etc. That type of traction on VR has this time around is unlike anything before and when content creators come along, then it is only a matter of time before the platform speaks to a significant crowd.
I agree, all signs are good for VR to succeed. There are SO many games in development (200 devs are working on PSVR alone) and there are several of the biggest companies in the industry producing VR products, from Sony, to Facebook, Valve, Samsung and more. Sadly, the likes of Fraud and sammarshall (^up there) only see the more casual/fun/party games and ignore the ones that have been shown before them, such is their agenda. Or perhaps their Halolens filters out the best stuff not coming from MS so they can avoid the hurty feelings?
@DoctorFraud Oh look, another expert in the field of VR, have you even tried it? i highly doubt it looking at your past comments regarding VR. "VR ain't lasting long and people like you need to stop trying to trick people into wanting one" Maybe you need to be quiet and let people make their own judgments regarding VR, it's not your money so why the hell do you care? 99% of negative VR comments are coming from people who have never even tried it FFS or are against it because it's not there beloved green console. Pathetic really.
@DoctorFraud Completely obvious you havn't even tried a great VR headset like PSVR or consumer Oculus Rift. The fact that you compare it to 3D proves as much. Anyone who has tried it will tell you it's extremely compelling, and far removed (in addition to being vastly superior) to 3D TV. You will eat your words soon enough.
The question is the snowball effect in this console generation or next? Are we talking 2-years (highly optimistic) or 5+ years here.... Judging on the content, PC will have it first, then it might trickle some content down to PS VR making it a success towards the end of this generation. That is the optimistic view!
No offense, but your post history makes you look like a microsoft lover and sony hater. (You low bubs are a red flag)
A simple bowling sold millions and millions of Wiis. You never know what the VR killer app might be
But if you been following you'll know it offers way more than what was shown in the psx keynote
It's a snowball man, everyone is going to do it but I can't argue with someone with a strong opinion as yourself.
A snowball effect is not immediately. Therefore the games they showed early have no bearing on what he stated. Besides they already said that game show was not for big announcements PS4 or PSVR. My understanding of virtual reality is similar in that there will be a time of casuals trying it first. Then there will be a word of mouth period where eventually having experience it many will gravitate to it over time. I do believe that is exactly how it will play out.
It's definitely possible it has a lot of potential. I'm excited for Robinson the journey, and the Psychonauts VR game.
I'm not sure, but he or another Sony rep said the same thing with PSMove?
and we all know how PS Move turned out.
Yeah it's because used with VR again.
but unlike ps move, vr has many games for it from the start
@Darkfist It does but will it be a success for Sony. We don't know. And whether or not it is or isn't Sony need to continue to support it and not drop it like PS Move, Vita and 3D. @MasterCornholio And? Where are all the talk and marketing for the PS Move then?
U mean many ports
I got one move controller. but I want to play good game move I couldn't find one, except heavy rain. if Playstation VR will suffer from the same thing it will fail but I don't think so.
Killzone 3 with Move and 3D was a pretty fun experience.
I gotta agree with you in killzone 3D. but the move is hard to point and shoot unless you get the accessory related to the gun.
I still don't see VR being the next big thing on consoles anyway. I hope I'm wrong but no one I know is excited about it and the kids in my family have not said anything about it they just want to play cod and fifa every year. Be interesting to see how it sells though.
Wanna try that Ace Combact 7 and Psychonauts.
I think Ace Combat for VR is bigger than people think. I used to love Ace Combat on PS2 and I'm getting it on PS4 whether I end up getting PSVR or not.
Driving games, flight games (like ace combat) mech games(like a gundam game) Are going to benefit the most when it comes to this stage of vr, that's for sure, don't sleep or compare vr to the games we got for kinect, move or wii...this is the real deal. I already see Ace combat as a system selling game, something the series hasn't done before, all because of vr technology, that's why I'm wondering if project aces/Namco ever decides to release a flight stick and throttle for it like what they did for ac04 and ac05, I would buy it.
@nevin1 + 9m ago I'm not sure, but he or another Sony rep said the same thing with PSMove? And @OtakuDJK1NG-Rory + 7m ago and we all know how PS Move turned out. Why yes we do. Nintendo Wiimote Microsoft Kinect Sony PlayStation Move Can you point out the motion control system for "Gaming" still being supported this generation for New hard core game's? I think we know [email protected] well which company is really supporting their motion control system for gaming with new games. Unlike Microsoft or Nintendo Sony is using Playstation move with VR, because unlike Nintendo or Microsoft from the get go from the dual shock 4 & playstation VR and playstation Move all were built from the ground up to be tracked with the PlayStation camera to track every part of the VR experience from a standard controller, to Headset and the user's controlling sthe system with a VR control system such as playstation Move. The more you and others try to say Sony gives up on its hardware" the more silly you look.
I don't doubt that once a few ppl get it and their friends try it or ppl try It at kiosks everyone is going to want to buy. Previews are overly positive and Rigs seems like it could be a system seller. I got a gd feeling about this and I like how Sony is going all in with it.
Rigs looks like it could be the "Rocket League of VR"
Yeah it does and we all know how addictive RL is. Definitely a purchase for me. I can imagine immersing myself in that world and just running around trying to score lol. VR is the next evolution of gaming without a doubt in my mind. I mean its always been shown that way in movies as well like Lawnmower man and others. I also remember when yearssss ago the first VR stations in Manhattan came up where you could do VR things for like 5 dollars it was cool. Of course it never took off because VR was just too damn expensive at that time.
Only if there's a free for all mode. The 3v3 is cool especially for tournament stuff, but free for all would be much more fun.
A top class racing game that uses VR would have me sold. Being essentially "in the car" and being able to look behind, etc. would be awesome. Applies to any game with a cockpit element I guess.
Driveclub was shown off with VR at PSX. Gran Turismo Sport will use it at launch. Project Cars is getting an update, too. Just thought you'd want to know. :)
And those are reasons enough for me to own the PSVR, not to mention RIGS looks awesome and the feedback its been getting is nothing but positive. Sony needs to market that game and put it in as many hands as possible. If its at Kiosks idc if they dumb the gameplay down a little just for the kiosk demo to make it accommodate quick play sessions but if done right it can propel this add on/system/whatever you want to call it. I got good vibes about all this VR stuff and how PS is pushing ti hard and what seems like a very competent VR solution. Cant wait to get price and preorder because im already sold on it.
But right now they are saying Driveclub VR is "tech demo only" But it's getting positive reviews from people who tried it, I hope they release it as a game.
As WeAreLegion said there are several, but VR is kind of iffy for Racing surprisingly, because it's the best potential set-up for motion sickness. In racing games you're moving at high speeds and turning corners, and unfortunately in VR your body is just sitting there, so previewers reported being uncomfortable, but I personally didn't have any issue, but it may also be because there was a breeze on the show floor which IMO helped simulate wind, and I naturally lean just a tad when I play racing games and in VR I was doing it even more. So I'd say test racing first and make sure you're okay. I had absolutely no motion sickness at all from VR, but surprisingly pixar-like games like Sphinx on PS2, and Ratchet and Clank at PSX get me every once in a while (like once every several years).
It's funny that you say that. I have a friend that can't play games that go vertical too fast. Jumping Flash and Tribes had him literally on the verge of puking every time we tried to play. But, he can play flying and driving games with no problem.
I don't know what it is about those games, but they're literally the only kind of games that make me queasy, also car sick. I could play Jumping Flash with no problem, but I tried Sphinx and I had to give it up, something about that game kept making me queasy and it's sad, because it was a pretty good game. Ratchet made me feel like that on the show floor at one part, but I stepped away, and came back later.
I agree with this, but only if there are enough supported games to peak interest.
eh....more power to people who want this but in all honesty I just need a controller and a nice big screen tv with low lag input. lol
You should try it first if you haven't. The immersion trumps a HDTV if they produce a higher resolution screen for the PS5 version (needs to be around 4k, since it's so close to your face there is slight pixelation in stills or off the sweet spot, but significantly less noticeable in motion). Having the headset on is like having an iMax gaming experience, and even better it completely removes any outside noise (well for better or worse in some cases). If you can simply play games / movies on the headset that aren't VR for an iMax experience that could be another selling point. I was excited for VR, but I kept my expectations in check and as low as possible, and it's honestly a really good experience (not revolutionary blow you mind kind of thing), but it has a ton of potential with games, interactive movies, live broadcast, and the immersion is unrivaled in comparison to HDTVs.
if I'm ever around a place that has a set up I will try it out.I guess it would be cool if I could just use the headset to play game or watch movies like you said. in 4k would be sweet. Already have a 60" 4k tv just waiting for more 4k things to watch on it.
@takohma 4k won't be coming until PS5 at the earliest. They should already be thinking about how to redesign and make the PS5 version better. 1. Built in fans for motion. 2. Built in 3D audio 3. 4K OLED display These are must haves IMO, whereas other things like AR lens, wireless connectivity, and built in processors would be nice bonus features.
Hopefully this doesn't cost more then the PS4 originally did. My question is whenever this does release how will this market itself? Alot of my games for example: a game like Destiny, I brought because I watched ALOT of streamers play, will there be some new stream feature where you can see how the VR functions? On another note I would speculate the PS VR being more marketable when the PS5 comes out years down the rode. I think (speculating) this will be somewhat like PS MOVE it will make your gaming experience fun but it's not a necessity.
Hopefully it's $299 or less, or else it's going to be a really hard sell IMO. Another cool feature would be to allow remote play or share play via the VR headset which sends a separate feed to the headset for split-screen. Sony really needs to look into other features and functions that can be used with this headset. VR is cool, but VR + iMAX like display experience + live broadcasting + split-screen + etc.... is a much better pitch and a significantly easier sell.
I don't understand people complaining about the simplistic nature of the vr games shown. It's a niche product intended to expand the opportunities for gameplay experience, not to completely replace your tv. There's no way your typical gamer will wanna strap on this headset and play all the way through assassin's creed or final fantasy, it's unrealistic. I for one will only be purchasing simple games like until dawn rush of blood or driveclub for this and that's what sounds like a blast
I'm gonna buy into to it to help get it started. I'm going into this with the belief over time it will grow word of mouth once people experience it and realized they can now have full virtual experiences in their own home. I do believe like this article that after that period more will buy it simply as reason to experience a few cool games or movies in it. Then it'll build over time and snowball like he says. Then full blown AAA titles are constantly released for it. Movies will be abundant on it over time similar to how bluray built up momentum.
I am very hyped for VR. I want to experience it. Right now there are so many good VR announced and I hope that by the time it launches we have more. Day 1 for me Eagle Flight Ace Combat 7 Rez The dinosaur game from Ubisoft RIGS Rush of blood I will have to start saving money.
The biggest problem for Sony is getting VR out to the masses, to 'try before you buy'. They should use fleets of articulated trucks/lorries as mobile testing stations, roaming the country from city to city. Just plastering the sides of these trucks with VR logos would provide a huge travelling billboard for advertising.
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