Take a look at EVE Valkyrie with this new gameplay video and screenshots.
UK studio Sumo Digital acquires EVE Valkyrie's CCP Games Newcastle studio. Thirty-four staff members will move over to Sumo Digital with Owen O'Brien as the Studio Director.
EVE: Valkyrie’s Lead Game Designer believes the technology itself is a generational shift for videogames.
It's a shift but it still has so long to go. It's kind of funny how liberating it feels the first time you put it on and yet how confined it feels after a month of use.
VR's killer app is "being in VR." There's just no other way in putting it. There's a clear difference between flat screen gaming and immersive headset gaming.
Be it for entertainment, education, gaming, science, etc. It's almost like being there. And I've been playing since pong, Atari, Texas instruments, commodore, etc. It's not perfect yet just like flat screen gaming wasn't when it started. But boy is it awesome.
And that's excluding those who can't play because of nausea. Because then, we'd have to exclude those who can't play flat screen gaming because of epilepsy or paralysis. Or nausea from FPS games. It's just another way to play that doesn't include everybody. Sucks. But that's the way it is. If VR shouldn't exist, that would mean flat screen gaming shouldn't exist by the same guidelines.
As for VR, can't wait to see where it goes from here. The killer app is VR itself. No matter how you end up using it.
Those of you who haven't experienced Resident Evil 7 in VR will never know just how immersive VR truly is.
From PlayStation Universe: "Set in the spectacular EVE universe, blast into space for some intense multiplayer space combat. Read the EVE: Valkyrie review."
The visuals looks really good. Damn, the immersion of those Sci Fi games with VR is gonna be insane.
There's no sound, fire or smoke in space... Seriously though In terms of epicness, sound and music design does not hold up to game play and visual design. Unless they're going for that cheap arcade feel...