Gamemoir's Nick D. takes a look at the Final Fantasy VII Remake's change from turn-based to real-time combat and explains why this might be the best decision for the direction of the game. #finalfantasyviiremake
One thing I've noticed in the different tastes in Xbox and PS gamers is the type of interaction. PS gamers don't mind having SOME control taken away from them. Xbox gamers like to get straight to the action and control all of it.
Lots of PS games include: -Longer cutscenes -Texted Dialogue sections -Menus to control character's actions -Limited movement (think FF tactics)
Not that those things are bad, just a different taste of games. Of course there are games on PS that don't fit those descriptions though.
Sounds like your saying that PS gamers enjoy games with deeper stories(first two things), deeper game play(3rd), and what(4th)? FF tactics was more control of characters than most mainstream games today.
Wtf you mean genre change? It's still in the JRPG genre. Final Fantasy started deviating from the Dragon Quest battle system formula since FFIV and it's all the better for it. The series benefited greatly from changing the battle system a lot. As a result of this, Final Fantasy is the much more globally appealing RPG series than Dragon Quest.
Also you're wrong about this mythological decline. FFXI was the highest profitable game in the entire franchise thanks to its MMO nature.
That is before FFXIV surpassed that record. In fact FFXIV was so successful that it singlehandedly pulled Square Enix out of the red in 2013 and put them in the black.
FFXII is one of the highest rated installments in the series and one of the highest selling as well. It's battle system was so influential that Xenoblade Chronicles and Dragon's Age: Origins adopted some aspects of it.
FFXIII was also a huge financial success for them even though it was polarizing. In fact FFXIII and all of its sequels managed to sell more than 12 million units.
It seems you're slow too catch on to things. Each numbered mainline installment in the series since FFII has always tried to do something new with the battle system. If you want a battle system that never changes, go play Dragon Quest. Final Fantasy however is a franchise that always tries to reinvent itself, and that's why its so revered.
It makes me sick having to read you're whining about the evolution of a franchise.
FFXI was turn based, it's just your turn didn't happen in a rotation like the more traditional JRPG.
FFXIV is more action, but the cooldown system is just another form of turn base. There is more dynamic switching involved though.
FFXII is...you guessed it...turn based...but the turns used the gambit system and cooldowns.
FFXIII was was also turn based. You could mash X because SE gave a list of suggested commands or you could quite literally sit there for minutes choosing which commands you wanted to do if you so desired. Obviously, given how the system was set up, sitting there selecting commands wasn't really practical most of the time, which is why they did the whole paradigm system so you could quickly change what you would typically do in a turn based scenario.
In all the above examples, the action didn't stop because your character had to make selections, but they were all, except FFXIV which is a different form of turn based, most decidedly turn based games.
That continuation of the action going on is what the ATB system is. Each game has tried to improve on that.
It's not to say that action based can't be good, just that the examples given only prove that turn based itself can be improved upon, and that it's not really something to be feared if done right.
Quite honestly, it seems your confusing action with real time. ATB is a real time turn based game play style, and the genre is turn based JRPG. JRPG is a wide encompassing genre.
FFI-FFIII were built in a similar battle system to Dragon Quest. FFIII even borrowed the job class from DQIII. The ATB system started Final Fantasy's trend towards more action focused battles.h
Final Fantasy is still an RPG, it didn't change genres.
It doesn't matter the reason. The fact is that FFXI was the most profitable game in the series, which proves your "decline" statement wrong.
I didn't say FFXII was the highest selling FF game of all time, I said FFXII is still one of the highest sell and highest rated games in the franchise. Nothing you posted can refute those claims. Selling 6 million and rating 92 on Metacritic are signs of a highly successful game. Idk why you're unnecessarily bringing FFIX into this, but that just sounds like you're just reaching at this point.
Do you even have any proof those games started any sort of financial instability within Square Enix or you just pulling this out of your ass? You could apply that "brand power" theory to any of the games in the series, which just shows how ridiculous a statement it is. Fact is that those games not only sold incredibly well for a Final Fantasy game, but for an RPG in general.
Yeah I mention FFXIII and its sequels, idk why you'd think I was hiding it. FFX-2 was a great game and the last we'd see of the traditional ATB system. Selling 12 million in a trilogy doesn't sound damaging, sounds like a success to me.
It's not in Final Fantasy's behavior to go back in progress after years of pushing forward. FFX went back to turn based combat, but it was a twist on the one seen in FFI-FFIII. I don't see what else they could do with the ATB system after FFX-2, so going forward was the only logical decision.
No the franchise evolved, and it's still an RPG. That's like saying the Super Mario franchise is no longer a platformer series because it added new elements.
The Final Fantasy franchise wouldn't be as revered if it didn't try to constantly reinvent itself with every entry. If everything stayed the same it would still be in the shadow of Dragon Quest. I just happen to have an open mind. If it bothers you that much there's still Bravely Default.
Action fans gonna praise it, Turn-based RPG fans gonna hate it. No matter how many articles like these exist, you can change somebody's taste by words alone.
Well, I try not to turn my brain off when visiting N4G, unlike some people. I hope i didnt offend anybody with this statement, who am I kidding, I apologize to almost all N4G commenters for that statement :(
I prefer turn based myself, but have no problem with action if it's done well.
Think most fans don't really care either way, as it's not like fans of one style aren't also fans of the other. In fact, I would wager the vast majority...like 99.9%...probably grew up playing both, and likely still do. People that are that much into turn based will have to play some pretty niche titles nowadays, and if they're still playing those niche titles, an action title shouldn't be the biggest concern.
I can't really say one will be better than the other in this because I haven't played the new system, and I will never play the other for this game, so it seems kind of silly to claim that one way is the best way to do it.
Turned based combat just should not exist at all in my opinion. Seriously why would someone want to sit there and watch how the enemy is attacking them while they cannot do anything? In my opinion it is very pointless and boring.
It would feel out of place this gen with's it's graphics and world. I think people are clinging to much to it, they just really need to keep it strategic and fun, forcing the player to create a strategy, equipment, ability, and party build or else you will be killed fast.
I also hope they keep save points, and no auto-saving.
Well maybe next time try to think before you comment very poorly...plus I did mention 2 times saying in my opinion so you thinking it should exist and me thinking it shouldn't exist it comes down to us both having different opinions. You like it? Good then go enjoy it and it is not like my comment was going to erase the turned based games from the face of the planet earth. Don't get offended too quick it is just a comment...
For one, it's not completely action, this has been stated. I'm okay with where it's going as long as it's balanced and remains tactical/strategic, no button mash win like I felt FFXIII was. Give me one reason, if the system stays as strategic as the original, why it should be turn based.
Is there a reason it shouldn't? Fallen angel above gave quite a few examples of turn based which was not what I think a lot of people are equating turn based to. FFXIII was also turn based, yet people think it's action because most of what you did was button mash. FFXIII wouldn't be my go to argument for trying to defend turn based obviously, because it's a poor example, but quite a few of the other FF games have turn base which is more dynamic, and also pretty strategic.
That being said, I just want the game to be good and the game play to be fun. I'm not fussed either way about it unless the action does end up being a button mashing affair...in which case, I can't really say I'd appreciate the turn based approach.
It most likely will have turn-based elements, I doubt it will be out-of-turn action, even the trailer gave me the impression that it's probably turn based.
I guess what I'm asking is why it should be like completely like the original, party lined up, attacking and coming back in line, everything the same, that's just not going to appeal to the masses and only upset the hardcore fans, but there's so few that won't buy the game, I'm thinking objectively here.
Don't get me wrong, I grew up on turn-based rpg's and love them but that gameplay has gotten a bit tired. That's just my opinion though. More dynamic tuned-based battles are fine too but just watching your party sit there waiting to be commanded is archaic.
But again, you didn't answer the question. Why should it not exist? You feel its archaic, and thats fine, but there are tons of people that would still love it, myself included. But at the same time, I'm interested i what they are offering with this remake. I'm not just condemning it. I'm willing to give it a try.
So why should turn based combat be a thing of the past when its still got a following?
Dammit, I just typed an essay explaining my opinion and accidentally back out of it because I'm falling asleep. To put it briefly, turn-based should be a thing of the past for the sake of progression. How are games supposed to evolve if developers keep using the same mechanics over and over again? Sure keep them in indie retro nostaglia games but not for something ambitious like a current gen FF VII remake. I, for one, don'twant more of the same. I've been gaming for over thirty years and I don'twant to get bored of it.
Yeah, dodge roll, attack, block, cast magic, dodge roll, repeat is certainly the way forward.
I think FFXIII-3 had a nice showing of how action based style can be implemented with the principals of strategy from a turn based game. It's what FFXIII was trying to achieve with the first game, but it gave a good real time action game play to it, where the action continued regardless of input, which is where I think Square has been trying to get with the ATB system for a long time. It wasn't run around like a chicken with it's head cut off action like many action JRPGS, which I'd probably liken more to hack n' slash than ARPG, but it had the fluidity of movement and strategic elements that you'd find in turn based. Granted, it was repetative due to the enemies themselves, but it was a solid element of the game...and probably about the only redeeming quality I found in it.
I see a lot of people saying turn based combat shouldn't exist because they don't like it. Nothing would exist if everything that somebody disliked was changed. To say that all things should be made one way is to say that individuality shouldn't exist. We should all be machine like and enjoy the exact same things.
Turn based combat is far from "dead" to me. Despite the hours I've put into action RPG games like Fallout 4 and Witcher 3, I still enjoy turn based a bit more. Luckily as a PC gamer I get as many of them as I want because indie devs crank them out like crazy. But it's sad to me that they changed one of my all time favorite turn based titles into whatever episodic action title this is gonna be.
People tend to also forget that there are great games that are also turnbased where you dont just stand still. X-Com is turned based and its brilliant. I'm fully engulfed in Divinity 2 right now and I love it.
To say that turn based games should not exist anymore is pretty close minded and selfish considering these people wouldn't even be playing them anyway. It would be like me saying sports games shouldn't exist because I don't like them. Pretty ridiculous.
Its not real time combat.. They said its like ATB.. I think it wouldnt be much of a remake if it still played just like the original.. If the story is told in a better way and its more dynamic to play/look at, im fine with it.. Turn based fighting a thing of the past even though it was fun.. There were also graphical limitations.. Does everyone really want it to be a tweaked version of FFX or a BA FF7 remake?
Everything is the end of the world these days, because "hardcore gamers" these days are just a bunch of crying babies that go on rampage when a game isn't the way they like it to be.
My only worry is the open world .But maybe we will travel on the open world between quest and stuff and lot of city will have no quest until other content release.
One thing I've noticed in the different tastes in Xbox and PS gamers is the type of interaction. PS gamers don't mind having SOME control taken away from them. Xbox gamers like to get straight to the action and control all of it.
Lots of PS games include:
-Longer cutscenes
-Texted Dialogue sections
-Menus to control character's actions
-Limited movement (think FF tactics)
Not that those things are bad, just a different taste of games. Of course there are games on PS that don't fit those descriptions though.
The Final Fantasy franchise has been headed towards more real time combat since FFXI, its a great evolution of the series