110°

The best games you missed at PlayStation Experience 2015

PlayStation Experience 2015 is in the bag, and only now are all the biggest announcements really starting to sink in. Sony's fan-driven event had a strong showing this year, with excellent independent games like Firewatch, Bound, and The Tomorrow Children bumping shoulders with biggies like Uncharted 4 and Far Cry Primal. But there were even more stellar outliers that deserve a chance in the spotlight. We played and loved these games on the show floor, so keep an eye out - you won't want to miss them in 2016.

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gamesradar.com
the_dark_one3426d ago

but, but.... this are indie games!!!! i thought some people say that they dont count as real games!! /s

any way looking forward to some of them, and some that arent included in that list, but there are so many games coming that it would take a long time to list them all ;D

Letthewookiewin3426d ago (Edited 3426d ago )

Good read. I understand the disappointment for some because they don't understand what the event is about, but I thought it was great for not being able to be there. My personal dissatisfaction with two things is Shawn Layden in general and no word on Sony Bend's friggin game. But love all the indie revivals from Tim Schafer.

3426d ago
Imortus_san3426d ago (Edited 3426d ago )

Zodiac look nice, all other look like crap, not counting the aaa games.

medman3426d ago

It's funny listening to gamers whine and mope about psx.....how quickly they forget all we saw at E3 and Paris games show. Some people are never satisfied.........

60°

The Epic Games Store Weekly Freebies are Live Now

The Epic Games Store has a funny little game and some free DLC for you.

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terminalgamer.com
80°

PlayStation Store Big Games, Big Deals Sale Kicks Off and Has Over 4,000 Items

Sony's latest PlayStation Store sale has over 4,000 items housing indies and AAA games. HJere's the full list of discounts.

90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv721d 10h ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto10h ago(Edited 10h ago)

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits16h ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.