Fallout 4 may give players multiple ways to handle a situation, but Tony Nguyen over at G4@Syfygames will save scum until he gets events happening exactly the way he wants them to.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."
Who cares? I don't mean about the article or anything, but honestly who cares how anyone plays their games as long as they get enjoyment out of them. It's like when I was playing Undertale and someone legit told me I wasn't playing it the "Right way". Fuck off.
Good God, what a horrible way to play a branching game. Sometimes losing a character is the only way to get an alternate quest.
Skids like half the fun is drained, but if it's what you like, go for it...
That's what makes each play through unique. Sometimes they live, sometimes they die.
That's how you we each get a unique experience
I started to fall back in to the quicksave bug that bit everyone in mid to late 90's PC FPS games.
It played into my hands a couple of times. And I was thankful for it. I mainly used it as a gauge to see if a new location was worth my while entering or if I should come back later on.