Xbox One and PC title Ori and the Blind Forest won the “Best Art Direction” award at The Game Awards 2015. It beat out a ton of great games from Metal Gear Solid V to The Witcher 3 Wild Hunt.
Right...MS paid event...That explains why Rocket League beat Forza for best racer/sports game. Thanks for clearing that up.
*edit* Not trying to knock Rocket League at all, the game looks like a blast to play and I'm excited to be getting it on the Xbox One in February. Also I would like to add, I'm unsure why the lumped racers with sports games, I would normally consider them separate categories.
This game was very nice to the eyes. I remember Moon Studios saying every asset in the art is hand crafted and you never see the same thing twice. Really cool and hope we see more from Moon at some point.
Game is one of those gems you get in a gen where I would recommend that everyone give it a go, a truly special game. Hoping for a sequel or spiritual successor from Moon Studios, really talented, passionate devs!
I was rooting for Bloodborne personally however Ori wasnt far behind, such a great game. Ori is my favourite XB1 game of 2015, it was pretty much flawless with everything from sound, music, visuals, contols and gameplay combining to make a pretty much perfect game. Congrats Moon studio, I look forward to whatever you release next.
I too found it to be near perfection. The only gripe that I had was that the game in it's Metroidvania style was heavily dependant upon backtracking (which I enjoy), but it didn't alert you that you'd be unable to return to the Forlorn Ruins, which I wish it had stated that maybe prior to iniating the escape sequence. A very minor nitpicky gripe in what was otherwise a game that came as near to perfection as you can get in my estimation. Perfect controls, performance, music, art style, mechanics, and a wonderful story that tugged at the heartstrings. Truly one of my most cherished gaming experienes, not only for this year/gen, but of all time. An instant classic/masterpiece for me.
Okay,I know this game has awesome art and everything but why would they pit it against games like MGS and Batman?Like I don't get it,those games were going for realistic graphics,right?No way are they going to win against a game like Ori and its art direction,again I have nothing against Ori,I think the art direction is amazing but the nominees were stupid.
First off Ori is a really good looking game and deserved the award. . With that said it was epic that they had Xbox gaming head Phil Spencer as the one to announce and give the award with the way Microsoft has treated the Indie community over the years. Anyone else notice the stunned look on his face when he opened the envelope? He took at least a couple of seconds and had the 1000 yard stare before he announced the winner. I think he got the irony and I'm sure everyone else did as well and what a nice award for Ori or for any indie winner. Indy games are what keep the industry going and there as so many great titles as well as forgettable ones but for ever great Indie game there is a team of developers that will one day be working on AAA titles. I'll never get why so many gamers are so down on Indie titles.
This was technically not an indie game since it was published (and I think funded) by MS, but it definitely had that indie game spirit, so I understand why people keep saying that. This game was developed remotely by a set of individuals based all over the world for four years (I'm guessing GitHub and teleconferencing came in REALLY handy for this game's development).
To this day I do not see how MS has damaged indies.
True, they did want publishers for every game on XBox. This was more to do with setting a minimum bar for games and to ensure a developer had the financial backing to keep their game alive. Now, because of the loosening of this requirement we have seen epic fail games like Monkey Pirates, Nutjitsu, Funk of Titans, Rock n Roll Racing, and RBI Baseball. In fact, almost every week there are 1-4 indie games released and 70% of it is shovelware that doesn't even truly support XBL.
True, MS forced developers to limit the size of game patches and in some cases made developers pay for their patches. But, because of the loosening of that policy we get games with multi-gigabyte patches, and seemingly patches every time we play games now. Not to mention games ship with day one quality equivalent to drinking water out of a sewer system.
True, MS forced developers to publish their games on XB at the same time as competing platforms. But, that was to break the norm where everything was published on PS2 first and then ported to the original XB later. The policy lived its lifecycle and has been changed to reflect a new world order.
The only legitimate beef indies had was the MS certification process. And that has been fixed not just for indies but big name publishers as well.
Outside of the certification process I would take the old world back in a second over this stupid new world where shovelware and a lack of testing are a new way of life.
Much deserving. This game was so simple in design and music, and yet utterly and profoundly beautiful and moving. I don't mind admitting I had tears in my eyes within the first 5 mins heh.
Great news. The game had an amazing art style. Congrats Moon Studios.
Should've won best soundtrack, too. Powerful stuff.
This game was very nice to the eyes. I remember Moon Studios saying every asset in the art is hand crafted and you never see the same thing twice. Really cool and hope we see more from Moon at some point.
Game is one of those gems you get in a gen where I would recommend that everyone give it a go, a truly special game. Hoping for a sequel or spiritual successor from Moon Studios, really talented, passionate devs!
Nice. That's a decision I can get behind. Wonderful game with an equally wonderful art style :)