MuHa Games' latest creation is Thea: The Awakening, which has been entirely created in the personal version of the Unity engine. It's this lovely mish mash of rogue-like, 4X and CCG. You might think that a rogue-like 4X will have limited depth, but you couldn't be more wrong. Thea: The Awakening is an enormous game with oodles of content, and an enormous randomly generated map. The folklore is of Slavic origins, and features a wondrous amount of gods and mythological creatures and stories. It's remarkably deep for a rogue-like, and has subtle implementations of a number of managed systems for you to sink into. On face value, Thea: The Awakening is a remarkable construction. Can all of these systems work together for a hit title, or will they muscle each other out into obscurity?