It's not enough for a video game to 'sprawl' anymore. Where once the size of a virtual world provided a somewhat useful measure of its creators' effort and ambition, nowadays, entire galaxies can blossom from a few seemingly throwaway lines of code. If ever you grow tired exploring one of Minecraft's worlds, simply load a fresh one; the next unique arrangement of hills, trees and caverns will keep you busy for months. There is, in fact, already more virtual real estate in video games than humans will ever be able to chart or fathom.
Check out the fresh Final Fantasy IX artwork released for its 25th anniversary, alongside new Japanese bios and merchandise!
Skewed and Reviewed have posted panel images from the big reveal at PAX East.
Vampire Survivors: Emerald Diorama is one of the biggest content drops ever, with a free DLC based on Square Enix’s SaGa fantasy RPG.
Wife got this for me for Christmas but will not let me play it until then. Just beat Fallout 4 so I'm going to have to play some Diablo 3 or Hearthstone to tide me over.
I love Tetsuya Takahashi so much. I wish he was able to finish the Xenogears story with Episode 6 but unfortunately it won't happen
Xenoblade X seems really intimidating.. Its a massive world to explore with tons of quests, items, etc.. Im going to need an extra large coffee when i boot it up.. I hear it takes more than 25hrs just to unlock the mechs.. This is what a modern JRPG is... Just like the PS1 days needing 4 discs.. Its not that big of a download either.. Wii U might have been able to pull off using DVDs this gen.. Dual layered but still, i dont think theres any games that really need blu rays.. Their games dont even load very much either.. Why do PS3/360 games load so much in comparison?
5 days to go!
Can't wait for the game but reading the article now it explains why games like Fatal Frame 5 & xeno X & many others to follow will be censor because of this.
For Takahashi, the aim of this endeavour is to compete at a global level in the games market. "Japan is a peculiar country in the sense that - and this not only applies to games, but almost all cultural output like music, movies and books - we tend to look only within Japan for sales and recognition," he says. "There is a tendency to focus only on Japan, and not enter the competition on an international level. As an island country we have a rather closed cultural environment, but as creators we will only lag behind this way. On the other hand, many of our industrial products are still standing their ground on the global market. We at Monolith Soft don't intend to back down from this challenge. We would like to keep our scope open in order to reach as far as we can."