330°

PS4 Remote Play coming to PC and Mac

Sony Computer Entertainment is working on an official PlayStation 4 Remote Play application for PC and Mac, SCE Worldwide Studios boss Shuhei Yoshida confirmed on Twitter.

“Some people asked if we plan to provide Remote Play function to PC, and yes, we are indeed working on an official application for PC/Mac,” Yoshida said in a tweet.

dreadz743488d ago

This is good and on my Mac oh yes please I could play @ work :)

Abash3487d ago

I can't wait to stream my PS4 games to my PC, I do it sometimes with my Xbox One. Its a cool feature and nice option to have

SpaceRanger3487d ago

Not just that, but you'll probably be able to play anywhere! (:
It won't be a knock off version of streaming where you have to be ok the same network. I'm looking forward to it on my Mac as well.

I could see Sony eventually making ties with Apple to put an app on each of their devices. Effectively giving Apple a key into the gaming community.

Erik73573487d ago

Yes that will totally happen when majority of people have a pc over a mac but whatever.

SpaceRanger3487d ago

@Fries1223

Yes because the only devices Apple has are computers. Let's just forget about tablets, Apple TV, and iPads. /s

sinspirit3487d ago

@Fries1223

Yes that totally makes sense when the majority of people have an iPhone over a Windows phone.

PSNow and PS Remote Play on the AppleTV. Makes sense. Sony is making a lot of steps forward onto the market now and being more open and intuitive with the buyers decision is part of the steps they are taking(such as PSNow support on Samsung Smart TV's). Samsung also being Apple's main competitor in the smart phone business. Apple is still rumored every year to have plans for an emerging gaming market, but their are already three gaming titans on the market and the gaming market is hard to nail. I think they are planning on more of an Apple TV-esque gaming product that doesn't break the bank. I could easily see them having an Apple smart device that links to your TV in the same fashion as the Wii U with its gamepad allowing a decent controller functionality for gaming. Eclipsing the overly basic AppleTV remote for a more premium and modern offering.

shabz6663487d ago

This is so awesome. I love Ms and Sony fighting for my money. Great stuff. Keep competing. Hopefully ps4 can stream outside of home network. Win10 streaming is great but would love to have that outside home network as well.

kraenk123487d ago

The Vita can do it so why shouldn't it?!

HumanatPlay3487d ago

More than Mac/PC, I would love to see it become non proprietary on the mobile front.

Erik73573487d ago

Ehh...it depends. If they are still sticking with the portable playstation thing then they wont do that but if vita is the last one from them then it probably will happen.

+ Show (1) more replyLast reply 3487d ago
yuukiliu3487d ago

I would use this ALL THE TIME! My wife could watch the news and I can game in piece on my nice laptop(not a gaming computer, but it is Full HD)

Rookie_Monster3487d ago

Can't wait to play Uncharted 4 and bloodborne via remote play on my laptop. Hope this gets release soon.

MasterCornholio3487d ago

Does that mean you will be buying multiplatforms for your PS4 now?

Rookie_Monster3487d ago (Edited 3487d ago )

Depends on the quality and when the streaming update will be released. Currently, the remote play with PS4 games is still limited to 720p on PS TV, Xperia phones, and PS VITA, so unless Sony also offer up to 1080p 60fps streaming like what XB1 and Windows 10 can do, then I'll continue to use my XB1 as my preferred streaming system for third party games.

Able to stream high quality is key. Also, hopefully Sony can release this one quickly like having a demo at PSx, in which I will be personally attending, so I can see first hand how it works.

If all goes well, then no doubt I'll be getting the better 3rd party ports that are not on PC on my PS4 instead of XB1 like I did until this Summer.

Liqu1d3487d ago

Pretty much confirms they'll take action against that guy who's charging for the feature.

frwololo3487d ago

Actually sounds to me like their way of saying they won't sue the guy, with the pretty clear understanding that they expect him to discontinue his work.

My take on it: http://wololo.net/2015/11/2...

kneon3487d ago

That's what I expect. If Sony release an officially supported solution for free then they will have put him out of business, no need to sue him.

vanity293487d ago

They will sue. Its just that nobody will care or create an outrage whem they do.

PeaSFor3487d ago

vanity29, what about the custom remote play android app? been available for a while, been updated for a while yet sony doesnt seem to care about it..

Show all comments (47)
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

Read Full Story >>
gamedeveloper.com
Sonyslave316d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer15d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300015d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box15d ago

"This guy is a walking contradiction."

The irony

Profchaos15d ago (Edited 15d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer14d ago (Edited 14d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

+ Show (1) more replyLast reply 14d ago
XiNatsuDragnel15d ago

I can agree with that on some level

robtion15d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead15d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken15d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits15d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6915d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow15d ago (Edited 15d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken15d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6914d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein14d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier15d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken14d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

+ Show (1) more replyLast reply 14d ago
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290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

Read Full Story >>
gamedeveloper.com
Jin_Sakai25d ago (Edited 25d ago )

Greed crippled the game industry and other things I won’t go into.

DarXyde24d ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage7724d ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox25d ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt25d ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning7725d ago (Edited 25d ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt24d ago (Edited 24d ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan24d ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning7724d ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt24d ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein24d ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt24d ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D24d ago

@Knushwood You don't work do you?

Knushwood Butt24d ago

I don't work for a corporation.

Outside_ofthe_Box24d ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt24d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher24d ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt24d ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 24d ago
Lightning7724d ago (Edited 24d ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast24d ago

I like how they talk like this is a recent phenomenon.

Show all comments (25)
70°

Shuhei Yoshida Shares How His Crucial Feedback Played A Role In The Success Of Gran Turismo

Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.

Read Full Story >>
twistedvoxel.com
Knushwood Butt39d ago

To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.