Standing-based virtual reality (VR) experiences have become viable much faster than many had anticipated thanks to the HTC Vive head-mounted display (HMD) and its Room Scale user tracking. This feature, provided by partner Valve and its SteamVR system, allows players to walk around the real world in a small area and have these movements replicated in-game. Despite these advances, Sony Computer Entertainment (SCE) is still ‘strongly advising’ developers to create seated titles for its PlayStation VR HMD for PlayStation 4 in the name of safety.
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Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.
By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
I can see their concern... https://www.google.com/sear...
The TV scan-out and social experience is still being promoted -- I'm guessing since ppl will use VR alone (most of the time) and wont have a person in the room to hold a wire, warn them of the coffee table to their left, etc.
Safety first! Also, what happens if they scare you so much that you run with the wire and stuff attached to you.
Well there goes my plans to develop a running into walls simulator... It felt so real too.
Not just for safety reasons but practicality too.. I don't want to be playing games where it's recommended I stand when I play.