420°

Shadow Moses Unreal Engine 4 Remake - Solid Snake Comparison + First Look At Meryl's Model

iRamGamer has released two new images from his upcoming Unreal Engine 4 fan remake of Metal Gear Solid.

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dsogaming.com
Bimkoblerutso3491d ago (Edited 3491d ago )

First, I don't mean to sound pessimistic here, but this is NEVER going to even come close to a playable version with Konami the way it is.

Second...why does Snake have breasts?

Double_O_Revan3491d ago

If Batman can do it, so can Solid Snake.

Bimkoblerutso3491d ago

If you think about it, it was cold at Shadow Moses, and Snake WAS doing an awful lot of crawling around.

That just makes too much sense.

BISHOP-BRASIL3491d ago

I'm much more weirded out by the old model! Never realized before how the texture on torso suggest myostatin deficient Blue Bull, yet the poor guy have those slim jims for arms!

Maddens Raiders3491d ago

Yeah but Konami is just lurking in the "shadows" ready to dash this guys dreams like a typhoon.

blackbeld3491d ago

Hahahaha thats so funny man! You made my day. It's surely tactical LOL.

+ Show (2) more repliesLast reply 3491d ago
UNKLE3491d ago (Edited 3491d ago )

if you do heavy lifting chestwork you gonna have big chest. SS always looked like a bodybuilder.

Captain_Wormy3491d ago

How has Konami not gotten wind of this yet?

DarkOcelet3491d ago

I think Konami is waiting until he made good progress and then they will destroy it.

Kaneki-Ken3491d ago

Or or they might take from them and add Fox Engine, then claim they did the game since they said that they started working on Metal Gear Solid VI which is a sequel of TPP which is know as Metal Gear.

twiggytree123491d ago (Edited 3491d ago )

@Captain- I've been wondering the same thing, I'm surprised it's lasted this long.

bunt-custardly3491d ago

He does tread on delicate ground but remember guys it's a fan made recreation (just like fan art I guess) which is not being sold for any profit - or being sold at all. So it's most likely not stepping on any legal toes. He's also not modifying the original software to make this.

Soldierone3491d ago

Very true, however there have been several mods or game creations that were taken down for that very reason. I don't know how they have legal ground to do it, but they do it.

Being Konami, it won't be surprising when it happens.

hoju693491d ago

Why is this in the hottest news everytime there is an update? Artists do this sort of stuff all the time and this quite honestly is not that good at all.

totallysane3490d ago

Jesus dude. Would love to see you come up with something like that and show it. It looks great

hoju693490d ago

https://skfb.ly/D77X

Go ahead, tell me I don't know anything about 3D game art.

hoju693490d ago (Edited 3490d ago )

I'm not trying to be a dick about it, just being honest.

Musio833490d ago

You can't compare making a violin to making an entire map, animations, characters by one single person... Maybe you are some kind of jealous because his work is being shared? ;)

iRamGamer3490d ago

Hi guys, as I said before, I know that this is not a professional work YET. I only have around 2/3 months of experience doing these kind of things. I'm glad that my work is being shared by so many online magazines, but at the same time I know that other artists make way better jobs than this every day. But I repeat, I only have 3 months of experience... So let's see what I'm capable to do in one year ;). hoju69 that violin looks amazing!. Kind regards.

hoju693490d ago

Thank you, iRamGamer. Please read the PM I sent you.

big_dom_part_23491d ago (Edited 3491d ago )

*Codec ringing sound*

*answers*

"This is Konami. Cease and desist, or else....Also, why did you put Peter Andre as Snake cosplay?"

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70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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rockpapershotgun.com
isarai288d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken288d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot288d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken288d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional288d ago (Edited 288d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken288d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989287d ago

just cause he made one game that you didn't completely like?

just_looken287d ago (Edited 287d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989287d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

287d ago
CrimsonWing69288d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40288d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR288d ago

No Hideo ! No MGS !!! Just try to work with him.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa347d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2347d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa347d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL347d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12347d ago (Edited 347d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart347d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb347d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob347d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin347d ago

There out there. You just never hear about them.

anast347d ago (Edited 347d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan347d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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