40°
8.0

HBHUD's Review of Conquest of Elysium 4

"Illwinter Game Design, the Swedish development team of two responsible for the Conquest of Elysium and Dominions series, is a lot like Blizzard Entertainment. Both happily stick to releasing new iterations of their flagship series, Warcraft & Diablo and COE & Dominions; both have a loyal fan base that will buy anything they release, albeit a magnitude smaller in scope for Illwinter; both cross-pollinate ideas and resources from their different titles, such as item naming conventions from Diablo to World of Warcraft and Illwinter using the same sprites in every game; and finally, but most important, both release games that are distinctly of that developer. There’s a little magic in both developer’s titles that only a select and glorious few are able to capture. Not the same magic to be sure. The ultra-polished-neon-casino-fan tasy vibe of a Blizzard game is not the vibe Illwinter goes for. Illwinter games are hoary, misty, murky, strange and interesting. When I’m playing an Illwinter game it feels…special. And that’s why I think they are the Blizzard of the indie fantasy strategy world."
- Michael Raston, HBHUD

20°
8.0

Conquest of Elysium 4 Review | Hardcore Gamer

Conquest of Elysium 4 looks like a humble little pixel art strategy game — which it kind of is — but underneath the inviting and simple facade is a diabolically deep and addictive turn-based experience.

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hardcoregamer.com
40°

Interviewing Illwinter: The Creators of Dominions and Conquest of Elysium

PC Invasion's PC Nolan speaks to Illwinter’s Johan Karlsson and Kristoffer Osterman about Conquest of Elysium 4, the Dominions series, and game complexity.

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pcinvasion.com