Star Wars: Battlefront designer on the ‘daunting’ challenge of Star Wars combat

Designing any game, such as a first-person shooter, flight combat, or vehicular assault game, is a tough job. It calls for a gentle and calculative hand, which has to carefully nurture a fragile ecosystem of design elements that can break the entire experience at the slightest tweak. Now, imagine taking all three of those ecosystems, cramming them into one game, and expecting the hybrid experience to hold together.

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