A new entry in the recurring Life, The Universe And Gaming column series on EGMR, this time about Assassin's Creed's open worlds and how they've evolved into something different in recent years, as well as what the series can learn from the recently-released Fallout 4.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
Assassin's Creed Syndicate recently got a 60 FPS update, allowing the game to run at 4K and 60 FPS on PS5, PS5 Pro, and Xbox Series S|X.
It is amazing what's available. Blue Dragon. Binary Domain. AVP. Chaos Theory. Lots of gems to be had.
There is no re-start option (that I can find). Since I've already finished the story years ago, I can't re-start it to check the new update.
It doesnt need to learn anything, it had good reviews and its a complete different game all together.
I absolutely hate these Bethesda threads about "making my own story".
Bethesda games are extremely repetitive in nature. What kind of story are you "creating" by doing redundant side quests?
How interesting is it to pick flowers or raid a cave that looks 90% identical to other caves? Joining a guild in TES has you doing fetch and retrieve, errand and escort questing, which is no different than if a random shop keeper told you to do it.
The worlds themselves are barren of traders and workers doing everyday activities. There is no economy system that is persistently changed based on your actions.
If you kill every farmer in TES, does the world suddenly go hungry? Does a famine occur and new quests to replenish the world happen? No, it doesn't.
This idea that Bethesda somehow builds these "explorable worlds" is nonsense. It's padded, repetitive content that gets a pass because of quantity, not quality. Almost every other game in this entire industry gets trashed for having redundant side quests, but not Bethesda. It's ridiculous to read about these "create my own story" articles.
I don't think I've ever heard of Fallout 4 and Assassin's Creed: Syndicate in the same sentece before.