400°

Metal Gear Solid Shadow Moses Unreal Engine 4 Remake - Solid Snake Model Showcased + New Screenshots

iRamGamer has released some new screenshots, showcasing the in-game model of Solid Snake for his amazing Metal Gear Solid Shadow Mosses remake in Unreal Engine 4.

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dsogaming.com
breakpad3498d ago (Edited 3498d ago )

it s generally based on HD young Snake model from MGS4..that s good...i didnt like the MGSV face of Snake

Eamon3498d ago

MGS5's artstyle is supposed to be realistic, which is why Big Boss' face shape is quite different.

Haven't finished MGS5 yet. And I've totaled like 120 hours so far :O

breakpad3498d ago (Edited 3498d ago )

^ yeah exactly thats why i like the more anime based MGS4 chars...MGS series always had strong ties with anime and it is one of its major pros IMO... making Boss resemble and ordinary realistic soldier, it becomes more and more a COD type game which is bad

WitWolfy3497d ago (Edited 3497d ago )

Prepared for the most blunt ending you ever seen. Makes ME3's ending look poetic in comparison.

Negativecool3498d ago

These are great if done by an inexperienced amateur. Good on you for learning and contributing to the gamine community. I don't really want to insult anyone here if that's the case...but...Shadow Moses in MGS4 was far better graphically.
To only indicate in the title that these screens made possible by Unreal's new engine is almost an insult to what UE4 can do. In the hands of an experienced pro Shadow Moses and Snake would look FAR better than this.

iRamGamer3498d ago

All the pictures that you can see in that publication are early Stage WIP. Here you have a link with more of them (Most of them finished):

https://www.flickr.com/phot...

Snake is also a WIP. And about the MGS4... Well, that was a game with hundreeds of people working on it with 50 millions of dollars invested. ;) Kind regards.

Eamon3498d ago

Those screens look pretty amazing.

nveenio3498d ago

Sorry, but I agree with Negativecool. This is great for someone learning to use 3D game tools like Unreal. But it's definitely not news worthy. It seems like people think [X] Remade in Unreal means it's going to be cool or something.

I'd compare it to macaroni. In the hands of a skilled chef, it's delicious. But give it to a five year old to glue to a sheet of paper, and it doesn't taste so good anymore. We'd still tell the five year old "good job," but we wouldn't want to eat it. And we probably wouldn't tell anyone else to eat it either.

Musio833497d ago

Inveni0. Your comment is useless, meaningless and destructive. You don't bring anything, you just insult thw work. I have been working with UDK for 5 years and thos work is GOOD for just one person. Have you even looked the pictures from flickr? Do you think ypu are some kind of expert? Do you know that this project has been shared by A LOT of online magazines? Do you also know that Kojima official account has shared it? Are you saying that all of them (including Kojima) are wrong and you are right? You are nothing, you are just a hater who maybe are jealous or something. So stfu.

nveenio3497d ago

@Musio83

I've seen famous people share fan art made with macaroni, too. I'm not being destructive, I'm being honest. I'm sorry you're so personally attached to this.

Yes, I am an expert. I'm a software engineer who is currently employed in the games industry. I get paid good money as a Level 3 Project Lead, and I've never seen a pro do something like this. This is not professional quality. The pros I work with do way better than this, even if they're the only person working on the project.

Like I said, it's good for someone learning the ropes of game and content creation. But it doesn't deserve to be exalted. It's fan art and nothing more. I don't care how many people share it.

If you think the only people who are allowed to voice opinions are people who agree with you, then YOU are the one bringing nothing to the discussion. At least I'm prepared to offer a different perspective.

iRamGamer3497d ago

Come on guys, stop fighting... Everyone is completely free to say whatever they think/want. I know my work doesn't have a AAA quality. I've been working with UDK for 2 months (more or less) now, and I'm trying to improve day after day as much as I can. There will be people who like it, people who don't and people who hate it AND it's completely normal. Kind regards.

Braid3497d ago

iRamGamer,

Thank you for your passion and your hard work, you've been doing great so far. I wonder if you'll be providing us with a demo that involves playable Snake, your first-person demo is great and I'd really love to roam around with the Snake model, if that's possible by your end.

Keep up the good work, MGS fans are always the best.

nveenio3497d ago

@iRamGamer

Like I said, it's great for someone just starting out with UDK, which you are. So keep it up!

+ Show (4) more repliesLast reply 3497d ago
3498d ago Replies(1)
UNKLE3498d ago

Snake face is looks like an APE face its made me laugh this is nothing like old mgs snake face was,Snake should be look more to artwork.

MetroidFREAK213498d ago

I just want Metal Gear Solid HD Collection to be backwards compatible. I really want to play MGS2 again

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70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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rockpapershotgun.com
isarai287d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken287d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot287d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken287d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional287d ago (Edited 287d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken287d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989286d ago

just cause he made one game that you didn't completely like?

just_looken286d ago (Edited 286d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989286d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

286d ago
CrimsonWing69287d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40287d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR287d ago

No Hideo ! No MGS !!! Just try to work with him.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa346d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2346d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa346d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL346d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12346d ago (Edited 346d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart346d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb346d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob346d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin346d ago

There out there. You just never hear about them.

anast346d ago (Edited 346d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan346d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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