"The date of 9-9-99 should ring familiar to gamers. The Dreamcast launched alongside Namco's epic fighter Soul Calibur on that September day, setting a precedent Dreamcast developers would struggle to match for the lifespan of the console. On the Live Arcade, the game proves it has extensive legs in its gameplay, but Namco has botched this port by excluding vital features.
Fans will instantly notice something is amiss the minute they boot up and head into the arcade mode. Everything is unlocked. All of the artwork, characters and stages that took hours of work to obtain on the Dreamcast is already there for Xbox 360 gamers. Why?"