Thomas McDermott: "I am going to use some shorthand now - sorry about that. I have never been hugely into rogue, roguelikes, roguelike-likes and the like. No matter how deep down that rabbit hole you go, that style of game very rarely grabbed me. The one time I was thoroughly captivated was playing Spelunky, which is in itself confusing as it is one of the more oppressively hard takes on the genre. You can make it all the way to the very last room of the very last level, make a mistake, but the game does not give a crap how you feel and tosses you back to square one to start again. I never really figured out why Spelunky won my attention, maybe it simply the fact it is just a well made game."
Neil writes "Ready to hop into a lone gunship and battle your way through a crumbling rogue-like universe? Sublevel Zero - Redux is here!"
The co-founder of Sigtrap Games speaks to VRFocus.
Sucks to read about motion sickness but for me VR has taken me out of this world and into the game world. Maybe if they focused more or using real footage and adding in digital characters the sickness part would lessen. Those tiny old cockpit simulator games way back in the day felt real and never made me feel sick.
He's absolutely right here in what he says. Even if you have 4k in each eye, going at 240fps, that still won't matter in many types of games. The games where you, by design, do not play as a normal human doing normal human things (like in typical walking, flight, driving simulators) will be prone to induce sickness. This is because regardless of the hardware: if you move at different/changing speeds than the user is expecting, they puke; if you swing the camera quickly around left-right, they puke; if you move the camera backwards in space, they puke. Without actually 'jacking in', your body will reject all the interesting movements that make certain games what they are. VR is creatively limiting in many respects, input mechanisms not withstanding.
Chris Mawson writes: "Featuring a line-up consisting of a number of playable triple-A titles, including the likes Battlezone and Tekken 7, and an extensive collection of retro systems and arcade machines, Play Expo is the North's largest gaming convention, attracting thousands of attendees to Manchester's EventCity every year. Due to the fact that we at Power Up Gaming got our fill of upcoming blockbusters several weeks ago at EGX 2016 in Birmingham, it was Play Expo 2016's indie showcase that provided our main source of anticipation heading into the show."