Adam from GamersFTW writes "Sometimes it’s less than fair to describe a game as good or bad; there’s more to it than that when we break it up into its separate levels. A generally poor game might still have a level that stands out as amazing and even the best game has a standout level as it’s highlight"
Check out the fresh Final Fantasy IX artwork released for its 25th anniversary, alongside new Japanese bios and merchandise!
Skewed and Reviewed have posted panel images from the big reveal at PAX East.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
I totally agree with the dark brotherhood storyline... always good fun.
Final Fantasy 6, 7, and 10 have phenomenal opening sections. Each set up the majority of the game ahead, introducing the battle mechanics, setting, and overall themes.
Twisted Metal 2: LA
Katamari Damacy-one of the long ones that you start with bugs and end with buildings.
Everything or Nothing-liked it a lot, the theatrical level that ends with the skydive.
Ridge Racer Revolution: the game is centered around repeating the same levels and striving for perfection.
Personally, Sunset Riders lvl. 1: "Bury me with my money..."
Plenty more I'm sure.