Veterans of the Fallout series will be familiar with the ‘pass time’ mechanic where you can hit a button and choose to wait for a certain number of hours. This comes in handy when you’re waiting for a shop to open, for a trader to pass by, or for a certain quest to become available. However, in Fallout 4, this mechanic has been changed slightly.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."
Waiting.
Waiting never changes.
I used the waiting mechanic to trigger auto save. Press select, choose to wait an hour, then cancel before it starts, and boom, auto saved. This seems more of a hassle