Heck yes! Ost is amazing, sometimes I still paused on the main menu to listen to the soundtrack. Considering how xenoblade alone had 400 side quest, colony relationship trackin and affinity, the game already had a ton to do.
Xenoblade C X is not only larger but has even more to do! This game is going to be the reason to own a wii U... I need to get one this Black Friday!
Agreed, what does size mean if its just lifeless wastes of space? Gamers want dense and space for a reason, something that adds life to the game and purpose for the distance vs......here is this really huge mile long field of nothingness.
I'd rather they focus on quality vs quantity of space. The team needs more work on this concept as their inexperience with it really, really shows.
CDPR did a great job with Witcher 3 being their first huge open world game and even they still have some issues here and there (like their map and way points).
I'd rather see them try again with another title as what I've seen from Xenoblade X shows they need much more work and experience with open world.
Cherry picking one section from one video doesn't illustrate just how much there is to do in the hundreds of sectors per area in this game. The amount of things to do and see in an RPG of this scale, as in all other large scale RPG's, is dependent on what quests you're on and the type of environment you're exploring. The first area alone, Primordia, has tons of secret areas to discover (with fantastic scenery that's enjoyable to see in and of itself), quests to solve, strong enemies to contend with, treasures to find, and resources to gather to strengthen New L.A. for the coming conflicts. It's not as empty as you're both trying to downplay it as.
This is a case of bigger being better, and that's even before getting the flying mechs to discover areas you just can't reach on foot.
@EDMIX - he's right though. That's like all those people that cherry picked that one ugly texture shot of Halo 5 and said the graphics in the game sucked.
You can't just pick out one part and claim that it holds true for the rest of the game.
Not really bud, I merely found any footage of it with them running in a field, you are free to look up the damn game your self, you guys can't be this slow.
Mind you, I've played it many times and its indeed very dead in terms of what you can do, the size of the world doesn't add much to the game compared to something like Witcher 3 or Fallout 4.
I didn't just hide the footage of the game folks, look it up for yourselves. Whats so sad....its all I did was look up on Youtube the game and found any footage, you again can do the same, considering how empty it is, its something you can find very quickly, its not as if I was deeply searching for that footage of a field of nothingness in that game, it happens very, very often.
Its the 4th or 5th one down and its the longest regarding the size of the world in the first few links. The game is no where near as complex as something like Fallout, doesn't have anything near like Witcher 3, yet bigger then both, its very much going to add even more so to the lame, yawn, bore effect of large empty space for legit no reason then to have large boring open space.
Can you craft item from things you find on the open world? Can you harvest plants? Is their anything you actually do on the open world besides kill enemies to level up?
That is what I mean, your gathering material ie looting in titles like Fallout ,Witcher etc. They create items to make the world have importance for the journey, Xenoblade X has none of this as I played it YESTERDAY and was literally looking for something even remotely like that. Its not.
That doesn't even fall under a subjective area, its OBJECTIVELY lessor in terms of what can be done in the open world.
You have no real dependence on items to survive and the plants and animals in teh game are merely scenery, they are not game, they can't be harvested and crafted etc.
They only crafting in that game is from enemie as they are the only thing besides shops that even give you anything in the game, which begs to question why the large size yet provide nothing to even reward such exploring? OH look for things to kill?
Soooo no housing, no crafting of items found, no plants to harvest, not hunting of animals but stand back lets make it HUGE as if that cures the games lifelessness....? Funny.
Playing Fallout 4 right now and its just POURING with LIFE! Every corner has items, objects for survival, to sell, to complete quest, to start friendships with NPC's to start side quest to even randomly finding a trader out of no where who lives in a shack who will give you a discount for coming the long distance...
That isn't in something like Xenoblade X, yet its larger with lessor complexity. That is also a fact if you regard the features in Fallout vs Xenoblade X.
You for a matter of FACT can do MORE in Witcher and Fallout to justify the size. Doing less and being larger isn't a good recipe for great things.
I doubt that, troll harder. They haven't made it this big for no reason obviously there is going to be stuff to do to keep the gamer entertained.
All the reviews so far sound positive haven't heard anyone complain that there's little to nothing to do. You just wish that was case as it would make you feel better about yourself.
You just sound salty as browngamer41 has stated. I for one am looking forward to the game. The size of the gameworld wasn't a determining factor, but it does give me even more to look forward to what I already believe to be a fantastic game.
speak like a true ignorant, nicely done. I've played every game mentioned in that title except Fallout 4 (currently playing it). And seeing as I spent about 300+ hours in previous Xenoblade Chronicles, I can certainly guarantee this game won't lose in terms of things to do.
Try to, you know, open your minds and actually play all the games related before commenting like a salty know-it-all.
He implicates, that the comparison in size is inadequate due to the fact that those games play in "entirely different worlds" and so downplays a quality of Xenoblade. That's at least why I disagree.
It doesn't sound positive, like: Wow that's an "entirely" different and fantastic world - I am looking forward to explore it.
I think the main purpose of this is that there is flight in the game. Lifting off in Redcliff in skyrim to be across the map I'm 4 seconds wouldn't feel exciting. Similarly riding a horse for 40 minutes across Xenoblade's map wouldn't be fun, it would be a chore.
Wow, this is my first time really seeing this game in action. It makes me want a Nintendo console. This game is massive, albeit not even close to Just Cause 3's size.
To put this into perspective, here is a list of recent open world map sizes.
Witcher 3 - 47 sq. miles Xenoblade Chronicles X - 154 sq. miles Afghanistan in MGS V - 6.63 sq. miles Skyrim - 14.2 sq. miles Fallout 3 - 15 sq. miles Just Cause 3 - 400 sq. miles GTA V - 31 sq. miles Far Cry 4 - 17.7 sq. miles Assassin's Creed: Syndicate - 1.28 sq. miles Red Dead Redemption - 15.9 sq. miles Oblivion - 16 sq. miles Morrowind - 10 sq. miles GTA: San Andreas - 13.9 sq. miles
Keep in mind that they didn't include terrain you can only reach by flight into the video's calculations. Still probably won't be Daggerfall big in terms of going from one end of the ground map to the other, but it's still larger and with more stuff to do in it than most RPG's. Who knows, it might even have more quests than Daggerfall, what with that huge social link chart to fill out.
Elder Scrolls Daggerfall (Elder Scrolls II) had huge world, area was even bigger than UK, but sequels (Morrowind, Oblivion and Skyrim) were much smaller. Actually, Daggerfall was also much bigger than Skyrim, Fallout 4 and Witcher 3 combined. And there are even bigger games such as Elite series. You could easily make huge games but making interesting content for everything is much more difficult.
Daggerfall was procedurally generated. Almost all of it wasn't handcrafted. Most of those games like Minecraft , kerbal and other space sim type games don't have hand crafted worlds and they take place in space. or just keep being generated.
I better get started on Fallout 4 and a couple backlog games.. Im buying this day 1 and will be dumping plenty of hours into it while im on christmas vacation.. This is going to show people what the wii u is capable of since everyone thinks its little more than a PS3.. Its a technical marvel how huge this game is with no load screens (except booting up & fast travel).. Wii U not only has the most exclusives this gen but it has the best as of NOW.. I have PS4 for multiplats with some excellent incoming exclusives but wii u has amazing games on store shelves ready to buy.. What i dont understand is why games need a mandatory install.. Wii U doesnt do that and load times are always minimal..
Something that many people probably aren't taking into account is I'm almost betting since Monolith is already hard at work on their next RPG for the NX. Xenoblade Chronicles X was the building block for the engine and world design for future games to come. Since planet Mira is supposed to be mostly uninhabited all they have to do is tweak the graphics engine for NX, add on to what was being done in XCX and the NX could have a great RPG closer to launch.
I know people are going to lynch me for saying this, but (yikes!) lately I've come to think that Takahashi and Soraya should have stayed on the path of much more linear games.
Xenoblade was too much of an MMORPG with an empty world filled with pointers and to-do lists. It felt often like working when I played the game. Xenogears and Xenosaga I-III had a purpose and direction. There is no reason a linear game cannot be large aka Xenogears, Chrono Trigger and FFVII. Particularly, if the game opens up slowly to side quests and let's your revisit earlier locations with new twists and content, it becomes exciting to visit earlier locations.
I just think the JRPGs of the 90s and 2000s nailed the genre, and now it's trying to reinvent itself with these crappy western MMORPG mechanics. I tried to like Xenoblade as much as I did other Xeno-games, but I just could not look past some of the elements.
When Monolith Soft was purchased by Nintendo, part of my love for gaming died as I started to think nothing is holy anymore, everything is pure business. It was a strategic move for Nintendo to gain another hardcore JRPG studio to become relevant in that market.
Besides, even Japanese do not like Xenoblade or Xenoblade X. This is mostly an American / European phenomenon. No wonder, as they games are anime + MMORPG = sells well for certain Western people.
Games nowadays feel like they are about benchmarks such as square miles of land, resolution and framerate. I feel that Xenoblade X is a victim of this type of thinking in many ways.
It's even more impressive that they were able to fill that much land with so many things to discover, fight, and sightsee. People thinking this will be huge yet empty are just ignorant.XD
What'll take for people realize the benefits to owning a Wii U? Nintendo delivers exclusives, free online multiplayer, access to original Wii downloaded software (even the other consoles with "account systems" don't allow this feature when compared to Nintendo's) and the ability to use its predecessors hardware. You can fault Nintendo for lacking 3rd party support, though the gaming industry is taking them for granted.
XCX is the type of game I would expect people to take notice to (especially after this video), though they're more astound by which system plays multi platform titles the best (which is foolish because PC games are cheaper, and offer free online play).
The score for this game simply kicks ass. Less than a month now!!
Bigger doesn't mean better but Monolithsoft have a good track record and im very much looking forward to this game
Bigger isn't better. I can guarantee there's more to do in ONE of those game's worlds than there will be in the entirety of xenoblade's world.
And no major bugs unlike fallout 4/skyrim
*Entirely* different worlds, however.