Snagwire Media writes: "Yesterday I was able to pry myself away from Geometry Wars 2 and Pixeljunk Eden long enough to try the already critically acclaimed puzzle-platfomer Braid. I made my way through a few worlds to give myself a good impression of what made the game such a fresh take on the platformer/puzzle type, and instead ended up almost moved to tears over what the game does for the bigger picture of gaming.
I'll admit, the last few years have been difficult for me as a gamer. It was like living in the cold war, an arms race between two (occasionally three) giants who invested themselves into building epic, graphically superior titles that promised 100 hours of gameplay. I felt that while something had been gained with these new titles, something much more important was lost..."