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IGN: S.T.A.L.K.E.R: Clear Sky Developer Diary #3

In S.T.A.L.K.E.R: Clear Sky, the Zone has been hit by frequent powerful emissions that have altered the layout of the area. Many of the places that were once safe and familiar to Stalkers are now covered with dense anomaly fields, which cut off all access to the surrounding areas. On the other hand, locations that used to be inaccessible have emerged from weaker anomalies are now open in the game, so players, as well as other warring factions, can now venture deep into areas that previously weren't unlocked in Shadow of Chernobyl.

Anyone who's familiar with the first game, or has been following the progress of Clear Sky, will already know about the Hospital and Marsh areas of the game, but now you will also be able to visit the Red Forest and Limansk city, which was inaccessible at the time when Strelok's trip first started.

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Stalker 2 is almost here and people are 'warming up' on the original trilogy

Stalker 2: Heart of Chornobyl is about to launch and we've noticed player counts for the original trilogy spiking in anticipation.

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7.0

Review: STALKER: Clear Sky (Switch) - Tighter Shooting But Less Atmosphere| NL

"Mechanically, Clear Sky is a surprising leap ahead of Shadow of Chornobyl. Shooting, which was already solid, is tightened further. Mercifully, armour can be upgraded and repaired and there are now much more gear set combinations. This is further complemented by an increased emphasis on artefacts as a necessary adjunct to your gear set. The key aspect that elevates this prequel above its forebear is the extra focus on inventory customisation." - Ken Talbot| NintendoLife

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nintendolife.com
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7.0

S.T.A.L.K.E.R.: Clear Sky Review | TheXboxHub

Review - S.T.A.L.K.E.R.: Clear Sky should be seen as an expansion rather than a full prequel, but it is one that fans will enjoy nonetheless.

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thexboxhub.com