110°

The Future Of Video Game Graphics?

Wired - Ray-tracing, a method of rendering CG scenes by modeling rays of light as they are cast into and reflected around a 3D scene, has become a kind of holy grail for some gamers. The realism it offers is astonishing, so it's easy to see why.

The processor-intensive nature of such comprehensive natural modeling has obvious drawbacks, however, making it the province of movie post-production and other pre-rendered material. Thanks to modern, multi-threaded CPUs, however, one programmer has already produced a starting proof of concept that clearly displays the ray-tracing hallmarks of full-scene reflections and crisp, realistic shadows--in real time, in a real game...

Read Full Story >>
blog.wired.com
THWIP6767d ago

...but I'm not impressed AT ALL by that sample pic. That looks like something from late-XBOX, rather than next-gen. :|

Rooted_Dust6767d ago

This screen is from Quake4, a year old game. All they are trying to upgrade is shadows and reflection, which are all extras in my opinion. Nothing that will affect games overall.

DJ6767d ago

because what videogames utilize are preset photos that reflective surfaces can render off of.

In contrast, real surfaces reflect off of the actual environment and constantly change as that object moves around. Raytracing reflective surfaces takes a hell of a lot of computational power. But the tricks that CG artists use these days to simulate reflective surfaces look very, very close to the computationally intensive ways. I'd explain them, but you get the gist of it.

The actual breaking point for games would be realtime global illumination (radiosity).

Gears6767d ago (Edited 6767d ago )

Like Halo 3 or Splinter Cell Double Agent? Global Illumination has been done and will be done with halo 3. It is nothing special it doesn't add to gameplay just the visuals.

dantesparda6767d ago

The point is that ray-tracing is computational very taxing. And whether or not the Q4 images impress you or not is besides the point, the point is that they are getting ever closer to reproducing or more closely simulating ray-tracing. And feature thats been around for well over a decade now, but not really doable on games because of how taxing it is. This is great news, advancements are advancements. Now its just up to companies to start using it and making it look impressive

HaKeRsCanRotINHEL6767d ago

using that extra CPU/GPU horsepower to make sure the game is glitch free or as glitch free as possible.

90°

Review: Rally Arcade Classics Is Pure Dreamcast-era Racing Goodness – Entertainium

From NETK2GAMES out of Barcelona comes one of the most enjoyable arcade racing you’ll play: Rally Arcade Classics is no fluff, all fun.

Read Full Story >>
entertainium.co
90°

Ace Combat Celebrates 30th Anniversary With Promise to "Take Flight Once Again" and More

The Ace Combat series celebrates its 30th anniversary, and Bandai Namco revealed interesting initiatives, on top of a poignant message.

Read Full Story >>
simulationdaily.com
darthv723h ago

That controller looks like a cheap knockoff... it should have been a proper DS5 design.

darthv722h ago

...the VR aspect in 7 IS the redeeming quality.

Abriael1h ago(Edited 1h ago)

what a dumb take.

Ace Combat 7 is one of the best games of the past generation. It doesn't need VR gimmicks to "redeem" it.

CrimsonWing693h ago

Look, I’m a simple man. I see Ace Combat and say, “Yes!”

Abnor_Mal2h ago(Edited 2h ago)

Can we get a new Ace Combat, with full vr and not just three or four levels, for PS5 and PSVR2
Also if we could get a remake of my all time favorite, Ace Combat5: The Unsung War, again with full vr for every mission with DualSense and flight stick haptics.

60°

Rematch dev on huge eSports potential: "the game is in the players

Rematch’s creative director, Pierre Tarno, speaks about Sloclap’s thoughts on eSports and tournaments in the studio’s hit soccer game.

Read Full Story >>
pockettactics.com