One upon a time there was a game called Halo, but it wasn't always the gun-toting action fest it is today. Before it evolved into the excellent Halo 5: Guardians, Master Chief's debut was so ambitious it even echoed Bungie's future Destiny. "It was a huge world,” reveals art director Marcus Lehto, "comprised of a block of islands that you could travel to. It was a top-down, ‘lead your troops from the sky’ type of thing."
Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.
The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.
It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.
Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.
Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.
Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.
Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.
No issues it's just wasn't good story at least my friend it wasn't well written.
Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.
I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once
Xbox Game Studios and Halo Studios' Halo 5: Guardians had a story roadmap that was abandoned after poor reception from fans.
We didn't have an issue with the story, we just didn't enjoy the missions and the execution.
What's crazy is how decent Halo 4 was. It wasn't amazing, but it was decent. And then it all went downhill.
Bungie co-founder Alex Seropian predicts platforms like Fortnite and Discord to become even more prominent for independent game devs.
***Gamers are telling studios that they don’t want to download new launchers or big game demos; they just want to click and enjoy with their friends. So, the smart studios will begin to release their demos in Fortnite, possibly skipping Steam or the Microsoft Store altogether.***
Why do I not see this happening at all? It seems illogical and I'm pretty sure everyone already has Steam installed more than Fortnite. You're going to have to download the game data anyway, why wouldn't you use Steam?
Why does this feel like someone pushing something no one wants?
This all reads like some NFT multiverse investor hype vision of the future. Like sure, people are playing and enjoying mods/custom maps/whatever in games, but demos of one game inside another games engine or replacing steam? C'mon! It's not realistic or practical.
It was also a TPS when shown at Mac World 1999, replete with ambient wildlife that could become hostile when provoked.