Great horror needs a great (but not necessarily likable) cast


"You can get jump scares out of just about anything if you suddenly thrust it into players’ faces alongside a stab of carefully selected music. It’s a relatively easy technique, but a really effective one. When used sparingly, at least. Long-term, this dependable psychological trick is barely enough to stretch a two-hour film around, so in games it only really holds up for the adrenaline-spiking likes of Slender: The Arrival and Five Nights At Freddy’s: bite size nuggets of tension that hinge on the limitations of what you can see and the sure and certain knowledge that you’re being stalked."

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