The game's beta prompts a 3 million increase in sales expectations Electronic Arts. Electronic Arts expects to sell 13 million units of Star Wars Battlefront by the time the fiscal year ends in March 2016.
Won't happen. I predict 3-5 M.
I didn't disagree that "it won't happen" but I do think it will sell more than 3-5mil in its life. That's where the disagree part came in. 13mil is pretty unrealistic in my humble opinion. It is StarWars, but I just don't see it selling that well with what is being offered. I know I am passing on the game because of that lack of a story mode. I got my MP fix with the beta and it was fun but it's just not my thing.
It will easily sell more than 5 million before the end of the year, I think. 13 million by March might be a bit optimistic but I don't think it's out of the question.
nope. Most don't play betas before a game releases. As most times people will buy a game and not actually play a beta, look at past Beta numbers and noticed many times...more people bought the game then actually played the beta, either open or closed. Star Wars can likely outsell Battlefield due to the nature of the IP and its positive response. Battlefield being more tactical doesn't mean it will get more sales, in fact COD being less then BF in terms of strategy outsells BF by 2X almost every single entry. No BF has ever outsold a COD. Its actually likely Star Wars BF will outsell Battlefield due to its broad and concept compared to Battlefield or even Call Of Duty. I saw 10 million as being realistic, I now see more consider the beta brought way, way more people then I thought would play it. I now see it meeting 13 million or even going past that to something even higher then that. Destiny had 4.5 million beta entries. Sold 16 million (from what I'm hearing based on the registered users) BF3 had 8 million in its beta The final game sold 15 million Meaning that if we go by this, most times a game's sales will go past its beta, as I don't think everyone who buys the game will play the beta, only those who are active and in the know will seek the beta or have time for it etc. MOST don't play the beta as to why sales numbers many times are almost 2x that of beta numbers (many times almost half never even played the beta will buy the game) I increased my prediction when I saw those beta numbers as if its the most played beta in EA's history....it also can be EAs best selling FPS in history too, just saying, its very, very likely considering those beta numbers. I mean how many games have we seen do big in beta numbers but less then half of that in actual sales?
I can see it doing 10-15 million easily. Film tie in, spur of the moment purchase, christmas presents. I kinda enjoyed the beta...only reason I'm making a stand is that they are taking people for a ride with the content. And I'm not against season passes - I love good new content for games that have held my interest. Just stupidly high priced ones where I don't think the original content is enough. That said, it will sell by the barrow load; cross platform.
@sizeofyou You do realize that Call of Duty gets THREE years to make each game. That's a formulaic, almost nothing changes game. Right? Well 2 1/2 years ago is when EA announced they secured the rights to make Star Wars games. Most AAA games actually have an overall 4-5 year development cycle, when you include all the pre-full production stuff. There's a reason why we didn't get space battles, single player, and are short a few maps. It's because the made the game in half the time. ...and remember they had to make this game to exacting standards to look and feel like a Star Wars game... and also not be buggy. I've always seen this game as a stepping stone. One that you have to forgive it's lack of content on the timeframe to get onto shelves by the Episode VII's release, and that subsequent versions will have a base to build off of. This game is 100 percent from scratch.
@jmc8888 I don't deny that...although it's on the Frostbite engine, so there's experience in it's workings, albeit on an older version. Undoubtedly, the engine will have benefited from the development too. But to you and all the Star Wars fans who feel that way, I say enjoy it. For me, not a Star Wars fan as such (but seen all the films and will see the latest no doubt), I feel short-changed. I quite enjoyed the beta, but think EA are milking the name - and therefore, the punters personally. To take your argument, the base game shouldn't be full price then? We are all different beasts and get our kicks in different ways. Enjoy the game, it's your choice, not mine. Like I say, it will sell well - and my stand on this occasion will not impact in any way...unless others feel the same!
Well...I wont be one of them. Would've bought it for a 'knockaround' off of the back of the beta BUT I think that content HAS been held back for season pass. Just a gut feel that says I'm not getting a good enough deal with the main game. And there's a lot of competition at this time of the year - they can have my money instead..!
Think you guys under estimate the fan base of stars wars.Plus it's release is so close to the new film.They are going to make a fortune.
Some gamers still dont understand that Star Wars is a gold mine. If the game plays well it will sell even more.
9 Million Max by March 2016... 2 Million X1 .....4 Million PS4 .....3 Million PC would be good numbers considering each platforms install. I feel like EA have set their expectations too high with 13 Million... /
No way that's like 4.3 million per platform. Plus they have to give Disney part of the revenue.
I hope this game does not sell that well. It would be a reward to them for not having a real campaign. To me, this game is like Titanfall. Great game probably, but lacking a true campaign makes it less interesting for me at least.
So because you don't understand reality you want this game to fail so that what... you might not get another one? I see this almost ALL THE TIME about people hating on Battlefront. They all assume this game had a full development cycle. It didn't. Call of Duty gets 3 years (actually more) time to make the same game every year. 2 1/2 years ago EA announced they secured the right to make Star Wars games. So in 2 1/2 years, they went from scratch to launch, which is far more work, in far less time then a Call of Duty. The reality is they needed to get this out for the launch of the movie. So do you still want this game to fail because of various restraints, simply because you are unhappy it didn't have the time to have space battles and a single player campaign? That's petty. This is the base, from which subsequent versions will pull from. Rome wasn't built in a day, but tons of people on N4G expect a super amount of content for a brand new from the ground up game in half the development time of it's peers.... or they wish it to fail. All for $60, or the equivalent (in terms of purchasing power of your dollar or other fiat currency) of paying $20-25 for Battlefront 2 in 2005.
So, what you are saying is that since they are forcing this game to come out in the timeframe for the movie we gamers should accept an incomplete AAA game product (aka No campaign). Sorry, the logic flaws there are numerous and massive. Games should be built and completed when they are ready and complete, not to fit movie marketing schedules. Honestly, I think gamers are devolving with this kind of logic. The game doesn't even tie-in to the movie so other than DICE, EA, and Disney trying to take advantage of consumers, why does this game have to ship with/around the movie?
I could see it selling that high within a year but that seems unrealistic for this game to sell so much in 4 months. Then again this is star wars. This game releases so close to the movie and if it has good advertisement then I expect good sales
I won't be in that number.
I will be in that number. Preordered after the beta was over.
I will be one of the numbers too. I really liked the beta
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