You could call it the Mass Effect effect if you were willing to bend history a little to make your theory fit. After a few fallow years, it seems that Epic Space Games are no longer an endangered species. Precursors, for example, heads off and explores a galaxy that's been ignored pretty much since – ooh – Mercenary III circa 1992. It's a sister game to White Gold, Deep Shadows' spiritual sequel to their expansive (and expansively broken) South-American GTA/Adventure/FPS game Boiling Point, and based on the same technology. As ambitious as White Gold is, Precursors goes even further.
The Precursors doesn’t make it compelling. You don’t get new toys to play with. You can’t do anything meaningful with all the cash except stock up on medkits and missiles. You’re left with the urge to play a better space trader like X3: Reunion, or a better sci-fi RPG like Mass Effect 2. Do that instead.
Some new The Precursors screenshots have emerged from Deep Shadows. The screens showcase the fiery Sunaks area of the game.
Not really my visual style, looks a little gordy and artificial. Graphically lacks a little depth (atmospherics and DoF).
However premise/idea has some promise.
Deep Shadows published a batch of new Precursors screenshots.
This game is shaping up nicely, it looks a whole lot better then it did a year ago.
Not that this game is aiming for graphics, its aiming to become the largest scale rpg ever.
Hopefully this game will become as awesome as it sounds like.