GR: "The problem with games built from chaos is that chaos is not your friend. It doesn’t care if you have a plan. It doesn’t like or dislike you. It’s just explosions. All the time."
Then don't play the damn game!!
That's like saying there's too many aliens in Halo.
Dude... there is no such a thing as too much chaos.
heeelllll no! I'm buying this game for ballz to the wallz action and wingsuiting over flaming wreckage and tropical birds.
Don't forget launching cows.
Bro, when can I start shooting sh!t?! My body is ready.
In other news: Too much water in World of Warships Too many buildings in Cities Skylines Too many cars in Forza 6
but after mad max one thing is also for sure and that is that avalanche studio doesn't know how to produce even a mildly interesting story i hope they fix the broken gunplay from just cause 2 too, i mean bring the gunplay gameplay to next gen. when it came time to start shooting it felt like a ps2 era game i believe avalanche studio gets a huge pass on many things just because they give us a open world game to play in.
Let me break it down for the less intelligent here: what the article is alleging is putting too much emphasis on explosions rather than solid gameplay with a solid story. If a game focuses on nothing else other than explosions, which will obviously get old real fast to anyone with some type of intelligence, than it won't be interesting. Nothing wrong with explosions, but don't over emphasize it, make sure enemy A.I., the story and combat are also up to par.
sadly avalanche have a history of not being able to do a proper or even a mildly average story st best. first 2 just cause games and mad max game as my evidence avalanche studio gets a free pass for just making an open world and saying go have fun. but there is no interesting story at all in just cause 2 the gunplay was broken. it felt like it was from ps2 era games
this guy has never had fun in his life
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