Afterpulse is a new shooter by Gamevil and Digital Legends, the company behind Respawnables. It's the closest thing to a console- and PC-quality shooter that has been released on the iOS platform. There is literally no story in the game, it's all about multiplayer deathmatches where you shoot the crap out of other players, open cases with special guns, and then shoot more players.
It is extremely challenging to think of a reason why anyone would want to buy and play the game if it is already available on other, more accessible platforms, for free. Furthermore, Afterpulse is an anomaly of a title that feels like it has no place on Nintendo Switch due to how the experience seems to be the same – or inferior in some cases – across the other respective platforms. It is clear fundamental changes needed to be made for it to work on anything other than mobile. Auto-aim, for instance, is so heavy-handed that no skill is ever required to win a match; while guns can be levelled up and more powerful equipment be made available at the swipe of a credit card. Players who do want a decent first-person experience are much better off looking at something like Call of Duty Mobile or just trying this one out on iOS or Android. The game is not bad, but it leaves a heck of a lot to be desired on a console platform like the Nintendo Switch.
An electromagnetic pulse has changed everything. The balance of power is unstable. World leaders are deploying elite squads.
WTMG's Leo Faria: "Afterpulse is only recommended if you’re a Switch owner in dire, desperate, uncontrollable need of an online military shooter, and you really don’t want to play a game like this in any other platform. Owing to its mobile roots, it might not be the worst game in existence, but it’s so uninspired and generic. It feels like a piece of software completely devoid of artistic integrity. I doubt we’ll ever see a Battlefield or Call of Duty game making an appearance on the Switch, but Afterpulse doesn’t work very well as a substitute for these games either."