Bethesda's hotly anticipated Fallout 4 will feature technologies from Nvidia's GameWorks library.
Great. Guess I'll wait until the game is fixed in 2016. Didn't imagine myself cracking open my Pip Boy PS4 edition, but we'll see. Bought that thing as a collectible, but it might turn out to be a good plan B.
Keep in mind that bethesdas past few releases, minus ESO, we're all released on old platforms, particularly PS3, which was very hard to code for many developers. The PS4 system architecture is much more relatable to a PC, so the adaptation will be easier. I'm not saying you're wrong, but let's hold off to release to see exactly how "broken" the game will be. My bets are going with it being much more stable than the disasterous release of Skyrim on PS3.
"particularly PS3, which was very hard to code for many developers." Pretty sick of people using this excuse for Beth's shoddy PS ports. Yes PS3 was harder to develop for than the 360 but that just means you work harder on it, you don't release a shoddy game and say "well it was harder tho". Unless the PS3 version was cheaper than the 360 version, that excuse is not acceptable. Beth are great game designers but not great game developers, I'll always expect many many bugs (some of which being game breaking) until they prove otherwise.
People seem to forget that Oblivion actually ran better on PS3 when it first came out. Also, I wish they'd show GameWorks stuff so that I could decide between PS4 and PC better. If it would add hair to the animals and such, that would definitely tip me to PC.
yet another optimization mess for amd users then...
At least until DX12 games hit, it would seem.
NVidia gameworks effects are not bad but not as amazing or revolutionary as advertised and honestly takes tons of the fps. Witcher 3 on Ultra on 2560x1440 without Hairworks on my PC is between 70-75 fps but with Hairworks on it is 50-55 fps. That is just too much for a damn effect. Nvidia or the developers who implement those seriously need to optimize those effects for the games properly. They are just not worth the trouble.
I game at 1080p with a GTX 980, and even I turn Hairworks off for The Witcher 3. The slightly fancy hair effects isn't worth the drastic fps cost.
I have 2 980TIs, they should call it "Nvidia Gamebreaks". All the effects in Far Cry 4 caused game crashes, and hairworks stomps performance in TW3. I mean, the stuff looks cool sure, but it just doesn't work right.
You have 2 980ti's you could annihilate gameworks with that much power but at 4k I'm not too sure.
Got a 4k samsung. Games look amazing! Just can't handle those settings.
Pretty sweet setup you have then. I'm 100% with you anyway NVIDIA should really optimise the extra effects they create.
Hairworks was nice in TW3, but only when you turn off 16xMSAA Lol) In Batman it also looks very cool)
I wish i could, 3gb gtx 780 here, none of the effects i can turn on other than rain and i think one other.
also have gtx 780) I played with lock on 40fps, so I turned the effect on)
Just checked i don't have any special effects on. How do you lock the frame rate to 40? is it choppy or smooth? I need more bubbles damn lol.
I use MSI Afterburner for fps locking. Works pretty smooth)
My only worry about all the fuss around TressFX or Hairworks would be if Nvidia wouldn't be listening. AMD always was kinda of the "good guy", releasing their SDK source and whatnot. When Nvidia came with all the proprietary wagon with Gameworks it was kind a heavy storm at the horizon. Fortunately - maybe too soon to be an optimistic - they're listening to the industry, market and maybe even the consumers on this specific matter and adapting their strategy. I only hope they keep on this direction, because it isn't good enough yet =\
Okay that's fine... But I find it hilarious when those 'Elitists' scoff at Current Gen Consoles, in that they haven't the performance power to allow similar effects, when in reality most PC gaming rigs cannot handle the tech either, unless lowering every setting to include it. The truth is, only a fraction of the PC Gamer's are able to run their PC's at a level that significantly outperforms PS4/X1. Don't be fooled /
And, you care why? It should be noted that the number of people with computers that are significantly more powerful than the consoles is not insignificant either.
"And, you care why?" .... Kinda hypocritical & ironic that you yourself care enough to even ask why I care. ..and then you swiftly follow up with your own opinion. Quit Piggy Banking on other peoples comments to make yourself appear to have some semblance of intelligent reasoning, because ...you've a long way to go /
As if the PC platform wasn't fragmented enough, now we have console-like feature wars in games across GPU brands. This sort of crap is lame. Enough with the proprietary features. In a few years PC gamers will be have to buy two different GPUs to cover the bases if things continue like this. PC with Nvidia and PC with AMD will be considered different platforms. This would be a terrible thing. Wish MS would step in and smack these guys around a bit.
Providing free, optional, high quality features to 75% of the market is hardly fragmenting.
That is by definition fragmenting.
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