Fallout 4 To Feature Nvidia GameWorks Effects - And Why This Is More Important Than You Might Think

Bethesda's hotly anticipated Fallout 4 will feature technologies from Nvidia's GameWorks library.

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1381277d ago

Great. Guess I'll wait until the game is fixed in 2016. Didn't imagine myself cracking open my Pip Boy PS4 edition, but we'll see. Bought that thing as a collectible, but it might turn out to be a good plan B.

psman0121277d ago

Keep in mind that bethesdas past few releases, minus ESO, we're all released on old platforms, particularly PS3, which was very hard to code for many developers. The PS4 system architecture is much more relatable to a PC, so the adaptation will be easier. I'm not saying you're wrong, but let's hold off to release to see exactly how "broken" the game will be. My bets are going with it being much more stable than the disasterous release of Skyrim on PS3.

generic-user-name1277d ago

"particularly PS3, which was very hard to code for many developers."

Pretty sick of people using this excuse for Beth's shoddy PS ports. Yes PS3 was harder to develop for than the 360 but that just means you work harder on it, you don't release a shoddy game and say "well it was harder tho". Unless the PS3 version was cheaper than the 360 version, that excuse is not acceptable.

Beth are great game designers but not great game developers, I'll always expect many many bugs (some of which being game breaking) until they prove otherwise.

inveni01277d ago (Edited 1277d ago )

People seem to forget that Oblivion actually ran better on PS3 when it first came out.

Also, I wish they'd show GameWorks stuff so that I could decide between PS4 and PC better. If it would add hair to the animals and such, that would definitely tip me to PC.

dreamoner1277d ago

yet another optimization mess for amd users then...

frostypants1277d ago

At least until DX12 games hit, it would seem.

DarkOcelet1277d ago

NVidia gameworks effects are not bad but not as amazing or revolutionary as advertised and honestly takes tons of the fps.

Witcher 3 on Ultra on 2560x1440 without Hairworks on my PC is between 70-75 fps but with Hairworks on it is 50-55 fps. That is just too much for a damn effect.

Nvidia or the developers who implement those seriously need to optimize those effects for the games properly. They are just not worth the trouble.

sourav931277d ago

I game at 1080p with a GTX 980, and even I turn Hairworks off for The Witcher 3. The slightly fancy hair effects isn't worth the drastic fps cost.

Genova841277d ago

I have 2 980TIs, they should call it "Nvidia Gamebreaks". All the effects in Far Cry 4 caused game crashes, and hairworks stomps performance in TW3. I mean, the stuff looks cool sure, but it just doesn't work right.

xTheMercenary_1277d ago

You have 2 980ti's you could annihilate gameworks with that much power but at 4k I'm not too sure.

Genova841277d ago

Got a 4k samsung. Games look amazing! Just can't handle those settings.

xTheMercenary_1277d ago

Pretty sweet setup you have then. I'm 100% with you anyway NVIDIA should really optimise the extra effects they create.

crazysapertonight1277d ago (Edited 1277d ago )

Hairworks was nice in TW3, but only when you turn off 16xMSAA Lol)

In Batman it also looks very cool)

xTheMercenary_1277d ago

I wish i could, 3gb gtx 780 here, none of the effects i can turn on other than rain and i think one other.

crazysapertonight1277d ago

also have gtx 780) I played with lock on 40fps, so I turned the effect on)

xTheMercenary_1277d ago (Edited 1277d ago )

Just checked i don't have any special effects on. How do you lock the frame rate to 40? is it choppy or smooth? I need more bubbles damn lol.

crazysapertonight1277d ago

I use MSI Afterburner for fps locking. Works pretty smooth)

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