GR-UK writes: "Guitar Hero is still a lot of fun, more so than we remember, so perhaps the hiatus has done wonders. The new guitar works out really well, and it feels like a quality build, though the clickety-clack of the strum bar is very loud (yes, we tend to hit it hard). There are lots and lots of songs, some are actually really good and the first-person sets are not a gimmick and actually add something. That said, we're not sure about the TV section and the economy that seems to mainly offer friction as a means to push us towards microtransactions, and the weird decision to put barriers to playing songs freely during parties. The lack of a practice mode where we can learn more difficult riffs is also a downer. If you're new to these sort of games, we'd say Guitar Hero Live is a better choice than Rock Band 4, simply because it offers more songs and a more modern take on the concept."
Many video game franchises came and went during the 2010s, meeting ends ranging from sudden and surprising to drawn out and painful. Of them, these are 10 classic video game franchises that crumbled in the 2010s.
Metal gear was probably the worst way to end a franchise that was at one time the best out there, sad how that went down. Call of duty was good and it’s crapping out hard if u ask me. Uncharted ended right
Losing Dead Space and Silent Hill really sucks. Good horror games are hard to come by
I liked Killzone 2 and 3. KZ2 amazed me with the graphics. KZ3 refined the gameplay mechanics, although a small minority of fans thought the movement wasn't heavy enough like KZ2. I thought it was perfect
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
With Rock Band 4 still chugging along and the actual teaching tool known as Rocksmith teaching guitar in a world where that music is a dying breed, there may not be another renaissance for the music gaming genre. Guitar Hero Live will likely be the last Guitar Hero game ever released.