Harrison: Games Should Go Beyond 'Fun'

Sony Computer Entertainment World Wide Studios head Phil Harrison said in an interview that games need to transcend the narrow idea of "fun," provoke deeper emotions and convey situations such as death and peril.

Talking to MTV News' Stephen Totilo, Harrison said, "I fervently believe that the biggest challenge we face is that our industry is referred to as 'video games,' and games are supposed to be fun…" He continued, saying that more adult-oriented areas should be explored in games. "Games should deal with fear, should deal with comedy and with death. They should deal with peril, with drug offenses."

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ZeroAlarm4324d ago (Edited 4324d ago )

If I play Conker, I laugh.
If I play F.E.A.R, I scream.
If my teammate dies, I feel bad (not for too long though :p ).
If I'm stuck in a room with firey demons, I feel peril.
If I play GTA, I'm dealing with drug offences.

It just looks like Sony are trying to over-do themselves with this kind of thing, when we already have games that challenge our emotions.
It's like saying "We need cliff-hanger movies which make you bite your nails"