not to be picky...but its 'CG' either way...CG as in computer generated, refers to both real time and pre-rendered rendering...if its not hand drawn animation or stop motion photographed animation...its CG animation...
agreed though...if that is real time rendering...its unmatched currently...and that doesn't seem impossible to be real time...MGS4 had similar water rippling effects on 'wet' characters in real time also...and had every bit of the facial detail also...where this looks ridiculous though is in the hair, where I have not seen anything that realistic in real time to date...also though, the animation is what will make or break it...all that detail will really put a strain on how realistic the animation will need to be...no doubt they can pull it off, the PS3 is very capable of the new facial motion capture stuff developers are now using (although sparingly, its expensive as hell, But that was the best part of HS...and Killzone 2 is currently the only other announced game to be using it to that degree)
^^it wasn't the GoW 3 team that said that, at least if you are talking about that E3 podcast from GS 2 weeks ago...it was a 'source' that is close to the development team so far, and saw some of it but was not allowed to 'talk about it'...kind of vague, but thor made it clear that it was not some Sony rep saying 'yeah it will look that good'...it was a non-Sony source that somehow got to see some of it before the game was even announced...
GoW 3 is using the Killzone 2 lighting engine according to Guerilla, while they borrowed a lot of the destructibility assets from the GoW 3 team...so yeah, it will look ridiculous as well if that is true...
It is CG, that is, generated by a computer (PS3 is a computer); I believe pre-rendered is the term you are looking for, and you're right, it looks as good as many pre-rendered images.
The model look's very good, but the water on the face doesn't fit. What is the expression used here alot, O Yeah to plastic looking not the face just the water on the face just look's odd. Doesn't fit right to me but other than that look's good. Right up there with mass effect anyway's.
I think 2009 is ALL, when I say ALL I mean ALL.....PS3.
Can anyone dispute that? I don`t think so. The Line-up is HEAVY. HEAVY. HEAVY. Month 2 Month. If Heavy Rain makes 2009, which it should....MAN.
Seriously, it`s gonna make the WII slow right down, the 360 was always a matter of time. I think of the 360 like the Dreamcast, was GREAT but.....wasn`t the PS2. Also, I no longer consider the WII a gaming system or Nintendo a gaming company. (just to clarify)
looks amazing and is obviously not pre-rendered. you can tell when something is pre-rendered and when something is real time easily. lets wait and see if this is how the gameplay will look like though. i think it will, given what Killzone looks like and how talented Quantic Dream is.
judging by the way the fat dude is interacting inside that house and the motorcycle going around that town and the streets, this game could potentially revolutionize gaming as we know it and bring us into a whole new level of realism and maturity
"To sum it up, Carmack and the rest of the team at id believe that the Xbox 360 is the superior hardware. The GPU is all around better, the CPU's are powerful and easy to exploit and system RAM is plentiful while remaining flexible"
i dont care about your carmack quotes. Show me something on the 360 thats better than gears 1 and ill believe ya. Show me something thats coming even and ill believe ya.
What carmack says vs Stuff we can ACTUALLY see....
Guns and Swords...good post...I didn't click disagree, just to let you know...
but your source does use a paraphrased quote that left some out of the individual interview...when talking last year Carmack said what was in your post in a round about way...it was when the new engine was first shown (where everyone thought rage would be a motorstorm like racing game)...
He was one of the first to clarify on where the 360's strengths in RAM were entirely based on the Ps3's huge OS footprint, of which he said was being constantly optimized by SCE...and that the PS3's superior memory bandwidth was the only thing keeping it competitive at that time...which makes sense...the PS3 was rumored to be using over 100 megs at launch for background OS operations IN GAME!...thats 60 megs more than the 360...it is now rumored to be around 50 with 2.40, but that has never been confirmed...
he went on to clearly state the 360 in now way had a 'better memory' setup, comparing it to budget laptops that share system ram for graphics...which is the slowest way to do it by far...when you have a CPU and GPU both accessing a memory bank simultaneously...its always slower...one major reason that integrated graphics chips on lesser PCs always perform worse than dedicated GPUs even in cases when they have the same memory...My Vaio has a GMA 950 which can borrow up to 224 megs of the system's 2gigs...and its slower than even some old GeForce 64meg GPUs...
he was mostly getting at both systems being in need of more RAM...that the PS3 had a better memory architecture, but was clearly offset by far higher OS requirements...he also stated that the Cell was an amazing CPU, but one that required unbelievable high amounts of attention to really squeeze, making it not very practical at this stage of game development...his comments also touched on the GPUs of both systems, in which the 360s GPU was stronger on its own, while the RSX clearly had changes made to the G70 archictecture with the Cell in mind...where as, in order to get the RSX to do more than the 360s GPU, you had to dedicate the time needed to push the Cell...which at that point was not practical in the money/time sense...but clearly will change as the generation moves forward...
Your source also stated about how 'its easy to just swap discs'...and that is the biggest mistake of the entire article, and exactly what made Carmacks quotes from last week so significant...while its true that a third disc for rage would help, it was mostly geared toward the fact that the PS3 will be capable of handling actual game engines that are bigger and bigger...if the engine is designed to pool uncompressed textures from the disc or HDD, and also takes up enormous amounts of space, disc swapping doesn't fix the problem...unless of course the entire game is installed onto a massive HDD, of which MS doesn't even offer yet...and when they do, who the hell will want to spend that much to buy it?...
I'll dig up the article...its linked on this site...search Tech Engine 5, and you will get several articles with Q and As from the original TE5 announcement last year...
it looks extremely realistic but honestley i don't fully understand what the game is even about. i saw the trailer and it looked cool, but how do you play? is it an interactive movie? is it open world or free roam? im just confused. But whatever it is it looks great.
Who cares what Carmack thinks? I've yet to see anything on the 360 that looks anywhere near as awesome as this game. Why the hell are you bringing up random sh*t anyways lol?
"Not one to blow his own trumpet, Teramoto also expressed his pleasure to offer RR7 in 1080p, at 60fps and in 5.1, something he claims is only possible on the PS3."
no game on x360 runs at 1080p, 60 fps PS3 has 6 games which run at that rez, fps including GT5p --1080p 60 fps
I cannot wait for all the non-Sony fanboys to bash this when it's out and looking this good. It'll be so funny knowing they're bull****ing themselves hardcore :P. This is assuming the gameplay is good enough, but I don't doubt QD's abilities.
I loved Indigo Prophecy and this is looking to be another amazing title. I cant believe how real she looks, now this got to be some of the best character models ive seen on any platform period including pc. I mean just look at the rain drop on her face and look at her eyes, they look so real life. Wow.
i'm almost done with indigo prophecy too.. i strongly recommend everyone play it... indigo prophecy came out for xbox and ps2 even though heavy rain is ps3 exclusive
These guys have a great track record, and I'm excited to see what they do with this title! Here's hoping GC and Tokyo Games Show reveal more about this game!
"There is today, however, appeared new screens up from Quantic Dreams and they show scenes that do not come from above trailer. Whether they come from the upcoming Heavy Rain game is not known. But look at the pictures we see it certainly promising."
Great show, by the way. The wonderful thing about Quantic Dream is they always create story-centered experiences. Here's hoping this'll continue their habit!
Man just watching that video I can't help but stare at her teeth. That was the only problem I had when they released that video. I hope they improved since then. I can't wait for the company to show game play.
no wayy, look at that hair! Each strand of hair is rendered, look at her eyes damnnn its like unbelievably realistic. That looks like CG!
the game better have damn good gameplay, great gameplay + wiked visuals = win!
holy crap :o
i cant wait for this game...
the casting demo gave me chills..
i'm almost done with indigo prophecy too.. i strongly recommend everyone play it... indigo prophecy came out for xbox and ps2 even though heavy rain is ps3 exclusive
These guys have a great track record, and I'm excited to see what they do with this title! Here's hoping GC and Tokyo Games Show reveal more about this game!
Just like the when the PS2 had a game to make it the best system, this will do the same for the PS3. Screw the White Engine PS3 FTW