Christopher Cross of BagoGames writes: According to Steam, I spent 79 minutes playing through The Beginner’s Guide – the follow-up to Davey Wreden’s critically-acclaimed The Stanley Parable. Where the latter was a game that encouraged players to mess with a story, The Beginner’s Guide is the complete opposite. It holds you within the confines of its narrative and forces you to engage with the tale being told. Yet, people have been struggling with shelling out $10 for something that is ultimately a personal, anecdotal (and perhaps fictitious) interactive story. It’s a struggle that makes me question what it is that makes people justify the purchase of a $60-$70 game that comes nowhere close to moving a player like The Beginner’s Guide does.
These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.
Basic Premise Controls Glossary Map Lines Jungle Creeps Buildings Items Heroes Leveling Abilities Status Effect Talents Roles Game Stages Draft Early Game Mid Game Late Game Damage and Defense Mechanics Matchmaking Rating Tips and Tricks Young Paladin, we deem you ready to be introduced to the mighty force that pulls and pushes the tides of ...
Released in late 2015, 'The Beginner's Guide' offers an inciting narrative that has many interpretations. However, what can it tell us about the relationship between both depression and creativity?