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EA Building 'Lots of New IPs' and 'Gigantic Action Games'

Electronic Arts is "building a lot of new IPs" around the world, according to Patrick Soderlund, Executive Vice President of EA Studios, and one of them at Jade Raymond’s Motive studio in Montreal is filling an important gap in EA’s development portfolio.

"If you look at the biggest segment in our industry, which is action, we don't have a lot," Soderlund told IGN. "EA is not known to make gigantic action games like Assassin's Creed or Batman or GTA or those types of games that are really big. The strategic direction that we put in motion is to expand our portfolio more into that segment, to see what can we bring to gamers that maybe hasn't been done before."

3537d ago Replies(1)
chrisx3536d ago

EA have very horrible practices. Not impressed

3536d ago Replies(5)
bobsmith3536d ago (Edited 3536d ago )

just make skate 4 please

-Foxtrot3536d ago

They will never make a gigantic open world game like GTA...because they like holding content back too much and cutting corners so there developers save money for them.

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A Star Wars Battlefront 3 Has the Weight of a Galaxy on Its Shoulders

If a Star Wars Battlefront 3 was born of the series' recent hype, it would hopefully lean on every bit of Star Wars lore and iconography possible.

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gamerant.com
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Battle of Jakku: Revisiting the Iconic Star Wars Battlefront Expansion 9 Years Later

Celebrate 9 years of the Battle of Jakku expansion in Star Wars Battlefront. Explore its legacy, epic gameplay, and impact on Star Wars lore.

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swtorstrategies.com
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70°

Star Wars Battlefront: 9 Years Strong as Best-Selling Game

Discover how Star Wars Battlefront became the best-selling game in the franchise, still thriving 9 years later with a dedicated online community

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swtorstrategies.com