Kyle, of Games With Friends, had the opportunity to talk at length with the producer of Life is Strange, Luc Baghadoust, and the co-game director, Raoul Barbet, while at New York Comic Con. They discussed the creative process behind Episodes 1-4, how they approached some of the weighty topics like suicide and euthanasia, Chloe and Max's dynamic, and more.
Who would have thought that giving games away for free would be so lucrative?
Spotify Discover? I barely know ‘er.
Less mechanical and more emotional, Life is Strange's framework can be found across dozens of games this past ten years.
I wish it had been more influential within it's own franchise, other than the first game it's been one terrible game after another, at this point it looks like they had a stroke of luck and nothing else. Also, most of what LiS does had already been done on Telltale games about your actions having consequences in the development of the story, the best part was the time manipulation gameplay, that was fantastic, but again it's not too dissimilar of Prince of Persia time manipulation on the original trilogy.
Is this a joke? LiS wasn't a bad game but it didn't really do anything that Telltale hadn't already done before it. And to insinuate that without LiS we wouldn't have gotten Disco Elysium, Baldur's Gate 3, etc, is just ridiculous. I get it, you love the game and that's fine, but don't make it out to be more important than it is. I'm not saying it didn't influence anything at all, it just wasn't remotely to the degree the author is insinuating.
the og ?
maybe for the time when it came out. but not cause of the possible lesbian romance.
I was a big fan of this series -- better than most Telltale stuff.
Waiting to download the whole serie in one shot.
hope they make those kind of games for VR!
I'll get it day 1 once they release a physical version