80°

Life is Strange Developer Interview

Kyle, of Games With Friends, had the opportunity to talk at length with the producer of Life is Strange, Luc Baghadoust, and the co-game director, Raoul Barbet, while at New York Comic Con. They discussed the creative process behind Episodes 1-4, how they approached some of the weighty topics like suicide and euthanasia, Chloe and Max's dynamic, and more.

Jackhass3533d ago

I was a big fan of this series -- better than most Telltale stuff.

SynestheticRoar3532d ago

Waiting to download the whole serie in one shot.

totallykyle953532d ago

Well you'll be able to this coming tuesday when the final episode releases!

ibrake4naps3532d ago

hope they make those kind of games for VR!

Yui_Suzumiya3532d ago

I'll get it day 1 once they release a physical version

totallykyle953531d ago

Lol I would rebuy the whole season it if they released a physical version just to have it on my shelf

Yui_Suzumiya3529d ago

They stated a year ago that a physical release depended on if the game did well and I'm pretty damn sure it exceeded expectations.

90°

10 Games That Owe Their Success To PS Plus

Who would have thought that giving games away for free would be so lucrative?

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dualshockers.com
44d ago
70°

Life Is Strange Is Basically Just My Music Taste

Spotify Discover? I barely know ‘er.

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thegamer.com
100°

Life Is Strange Is Secretly One Of The Most Influential Games Of The Decade

Less mechanical and more emotional, Life is Strange's framework can be found across dozens of games this past ten years.

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thegamer.com
RiseNShine133d ago (Edited 133d ago )

I wish it had been more influential within it's own franchise, other than the first game it's been one terrible game after another, at this point it looks like they had a stroke of luck and nothing else. Also, most of what LiS does had already been done on Telltale games about your actions having consequences in the development of the story, the best part was the time manipulation gameplay, that was fantastic, but again it's not too dissimilar of Prince of Persia time manipulation on the original trilogy.

anast133d ago

It was, but walking sims aren't as big now.

porkChop133d ago

Is this a joke? LiS wasn't a bad game but it didn't really do anything that Telltale hadn't already done before it. And to insinuate that without LiS we wouldn't have gotten Disco Elysium, Baldur's Gate 3, etc, is just ridiculous. I get it, you love the game and that's fine, but don't make it out to be more important than it is. I'm not saying it didn't influence anything at all, it just wasn't remotely to the degree the author is insinuating.

Michiel1989133d ago

No one at Larian played LIS, they're too busy playing DnD and dueling with fake swords in their sparetime

gold_drake133d ago

the og ?

maybe for the time when it came out. but not cause of the possible lesbian romance.

CrimsonWing69132d ago

Um, what did it influence exactly?

132d ago