100°

The 12 Worst Star Wars Video Games Ever Made

"Not every Star Wars game is Battlefront. Let's never forget Masters of Teräs Käsi..."

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screenrant.com
Stringerbell3481d ago

The Episode 1 game was sooooooooooooo buggy. I remember so many times getting literally stuck in sections of levels, items not popping up, doors not opening - what a mess.

TM3333480d ago

This is true... but somehow I LOVED that game haha! Played it multiple times. PC version looked a good deal better than the PS1 version. I just loved going through the adventure of it all. I miss having Star Wars games that really coincided with the movies like that, although I know many don't feel the same.

Stringerbell3480d ago

I agree - though I feel that Jedi Power Battles did the movie a bit more justice.

Scrivlar3480d ago

I quite enjoyed Obi Wan despite its flaws, I was very young at the time though. And I really enjoyed the force unleashed but the second one was pretty bad, hopefully a third one to finish it off on a bang, with a double lightsaber too!

coolbeans3480d ago (Edited 3480d ago )

I digged Obi Wan too back in the day. I do agree with the writer's criticism of its level design though. Could've opened up things better but 1v1 saber fighting could feel so satisfying. The kinaesthetics of seeing Obi-Wan doing a mid-air lightsaber swing felt great.

Edit: Plus you could fight many of the Jedi Council in that training arena.

3480d ago
barb_wire3480d ago (Edited 3480d ago )

What no 'Star Wars: Rebellion'?

A RTS should've been win-win.. bought it launch day and was absolutely pumped, after all the previews to play it, but it was broken out of the box, tedious and mind numbly boring to play. It took micro-management to a new (insane) level and penalised you if you didn't do all the micro-managing yourself.

In fact, this the only game in which LucasArts actually sent me an incredibly detailed and very long (took me over 90mins to complete) written survey through the mail.. guess they didn't like my responses and criticisms to the game, since I never heard from them again.

It had so much potential and they (IMO) completely blew it and that was a damn shame.

Relientk773480d ago

Star Wars Episode 1 is hilarious, on the Tattoine level you can just go around killing everyone, like GTA. So much fun doing that lol

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40°

Kinect Star Wars Turns 13: A Look Back at the Most Unusual Jedi Experience

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

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swtorstrategies.com
60°

Kinect Star Wars (2012): A Journey Through the Galaxy with Motion Controls

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.

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swtorstrategies.com
ApocalypseShadow762d ago

One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.

But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

110°

Star Wars is Best Suited for AA Gaming, Not AAA

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."

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waytoomany.games
2094d ago Replies(1)