770°

Kojima Doing What He Does Best, Possibly Trolling Everyone With Metal Gear Solid 5 Chapter 3 Hints

Ah! The Phantom Pain. The pain of missing content. The pain of missing Chapter 3 and the pain of missing guard dogs.

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DEEBO3494d ago

Bring it!
Everything else has dlc why not MGS5?
Between the story,FOB,MGO3 this game has tons replay value.

MGO3 is so much fun.

3494d ago Replies(6)
assdan3494d ago

I like MGO3 so far, but wow, it needs a lot of work. I'm not talking about how there's less content than MGO2, I know they will add a ton more as time goes on. I'm saying some elements just feel like they didn't play test the game at all. My biggest issue being that the defending team can use stealth camo in cloak and dagger. That completely nullifies that ONE advantage the attackers have. Even without that, the odds are still stacked against the attackers. And they need to fix the lag issues. Sometimes it works perfectly, sometimes, I need to unload into my enemy for almost an entire mag.

kranker3494d ago

MGO3 is broken - To name a few things the mechs are overpowered for how easy they are to acquire. Cloaking is way overpowered and should be heavily nerfed or removed altogether. crouching and jogging is way too slow and causes everyone to sprint everywhere turning it into a match of COD. There are a number of other things to do with balancing that need sorting out and it would be great.

StoneyYoshi3494d ago

So a few things aren't balanced to your liking and you call it broken? I think calling it broken is a bit overzealous.

shmowboyfebop3494d ago

I'm ok with the stealth and the mechs. Maybe make it a little easier to melee the operator. The stealth camo is pretty ok. The most recent ghost recon multiplayer was a total gem, and tons of people used active camo.

What I'm bummed about is the lack of creative game modes. I was hoping for compelling reasons to work as a team.

kranker3493d ago

Cloaking is NOT ok in any multiplayer, especially when it's stays permanently on whilst doing things like sprinting, shooting, or getting shot. That is not balanced I don't care how you swing it.

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-Foxtrot3494d ago

So Kojima would risk his image to troll over a topic, "cut content" the majority of us frown upon

He's not that stupid.

Jeez is this what we are going to do now. Instead of admitting he or Konami dod wrong we're going to come up with excuses

Nitrowolf23494d ago

If its free im fine with it, but charging for something that was clearly apart of the main game would be bs. I'm still holding out on that statement that Kojima said before the game launch that they're doing something that's only possible in gaming and hasn't been done before so here's hoping

3494d ago Replies(2)
silkrevolver3494d ago

On one hand I agree: main content should not be released as DLC.

At the same time... I've spent over 70 hours playing Phantom Pain. I think I've gotten my money's worth.

rainslacker3494d ago

There is no lack of things to do. Although most of it is just "busy work" to mimic the open world field. There is too much micro-managing IMO, and the story so far is disappointing(I'm at chapter 23). For all the fuss about Kiefer Sutherland taking over the part of Snake, I wonder why people bothered given that I've heard him have maybe 5 lines in the cut-scenes.

Game feels more like a way to connect the NES games to the Solid series more than anything else, and it's interesting to see how Big Boss came about, but it is dreadfully dull.

Game is fun enough to play though, and the mechanics are solid enough.

ThanatosDMC3494d ago

That's the point. Why have Keifer when he barely says jack crap in the game? I wonder if got paid per line.

GUTZnPAPERCUTZ3494d ago

You are right, Kojima fans are about as bad as PS4 and X1 dik huggers who come up with excuses in defense instead of taking constructive criticism. Most of the community here is close minded and brand loyal, so there is no room for logic here ;)

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SaveFerris3494d ago

O Kojima, why have you forsaken us? /s

goldwyncq3494d ago

Half li... uhh Chapter 3 confirmed!

3494d ago
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70°

CoPilot: Gaming Chat is an amazing revelation - A true gamer friend at your side

CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.

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210°

Metal Gear Solid 5, Nearly After A Decade, Is Still A Timeless Classic

The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.

SimpleSlave335d ago (Edited 335d ago )

No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.

xHeavYx335d ago

I know a lot of people didn't, but I actually liked that story twist at the end. The game was fun and all, but I wouldn't call it a timeless classic.

Cacabunga334d ago

Metal Gear legend stopped with number 4.
MGS5 needed a year or 2 more of development to be maybe among the classics.. it was clearly rushed, especially at the end. The story teaches us absolutely nothing new.

just_looken335d ago

A demo is free that was a $40 cry for help as later we would know konami did not want to fun hideo and his team anymore that is why we got the unfinished phantom pain.

-Foxtrot335d ago (Edited 335d ago )

Meh

Great stealth gameplay but the game was just average.

Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.

I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.

just_looken335d ago

If you dig around they had old behind trhe scenes of phantom pain vids and books wrote around the time.

Before funding was puled the main idea was to keep peace walker coop it was in the games early builds and that end game were your building your base that was suppose to be metal gear one.

You as the fake big boss was going to make your own metal gear one map aka your base (outer heaven) then me as sold snake use the mode that is in the game invade/defeat the base even fight your current version of metal gear that was in the game but not finished.

So your idea was on the table bit got canned.

CrimsonWing69335d ago (Edited 335d ago )

Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.

Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.

Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.

Inverno335d ago

People have selective memory. This game had huge drama attached to it, what Konami did to Kojima and this game was horrible. Now they praise Konami cause they revived Silent Hill, even though SH looks half arsed too.

CrimsonWing69335d ago

I dunno if they’re getting much praise after the Silent Hill 2 debacle. Makes me scared sh*tless for the MGS 3 Remake…

Michiel1989334d ago

I don't wanna defend konami, but Kojima had 7 years to make the game, it's not that weird for a publisher to expect a game to be finished in that amount of time.

Also no one is praising konami from what I've seen, they're just excited that a Silent Hill game is releasing

CrimsonWing69333d ago (Edited 333d ago )

@Michiel1989

You’re absolutely correct. Look, the dude is a visionary and has brought us some incredible games, but he constantly would go over budget and could never stick to a deadline. I don’t know if people remember the MGS 4 trailers but it became a joke when you’d see a release date and then they crossed it out in the next trailer to give another.

What a lot of people don’t know is there’s a certain amount of money given for development and marketing. When you go over the budget and add additional marketing over the deadline it isn’t cheap. MGS GZ and V were laughable to me for the amount of time he had to develop them and he spent even more time on the engine that wasn’t anything revolutionary to me. I mean, GZ was nothing more than a demo and they released that art like $40 I think, probably to further help fund V. He then spent money for Kiefer Sutherland who did nothing for the character, which I think Kojima just wanted because he’s a fan.

Konami just had enough and said this is the deadline and you’re done after this. It’s business, but fans took it personal. I mean look at this Overdose game he’s been doing.,, like when is that ever coming out?

Michiel1989333d ago

I kind of forgot about overdose but yeah exactly my thoughts. He has made some of the best games out there and definitely deserves time to create his new masterpiece, but it's not a bottomless well.

This is pure speculation but I imagine he got around 4 years to make the game excluding pre-production. If after those 4 years the game is nowhere near being done, the relationship will be strained between them one way or another.

about the konami being praised thing, if let's say blizzard announces world of warcraft 2 today I'll be excited as hell for the game, but that doesn't mean my opinion of blizzard changes only a tiny bit cause they're still trash.

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Yui_Suzumiya333d ago

Yeah, it was the only MGS I didn't play and this is coming from someone who got back into gaming after skipping a generation due to MGS4 back in 2008. It just seems to be the complete opposite of the MGS I always knew and loved (1-4).

JEECE335d ago

Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.

Storm23334d ago

I don't think there is any argument. The gameplay was incredible. But yeah...disappointed in the rest. Could have been incredible but...well...we all know what happened...

JEECE333d ago

I don't think there is much of one either but apparently some people found the world very boring compared to the more linear structures of other entries so I didn't make a definitive statement in order to acknowledge the outliers.

DarXyde334d ago

The thing about Metal Gear Solid is that the narrative is what determines which is your favorite because the gameplay had ALWAYS improved with every mainline entry. It's amazing.

If it was gameplay, we'd all say The Phantom Pain, but the story is what truly sets them apart.

For me, that's Snake Eater, which is also my favorite game of all time.

JEECE333d ago

That's my favorite too, particularly if we are talking about the subsistence version with camera control.

Fishy Fingers335d ago

For me, best gameplay, worst, everything else.

Storm23334d ago

Yeah...gameplay was so damn good.

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80°

15 Video Games With Realistic Injury Mechanics

Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.

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