Matt of PC Gaming Enthusiast puts his background in law to good use as he argues in favor of the consumer.
He writes:
"In the case of games, where the “sale” is almost always really a software license agreement, the reasoning remains the same, despite the frequently included term in these licenses that the software is offered “as is”. Such "as is" contractual terms are only meaningful when a consumer has had a chance to fully inspect a good being sold before purchase, and is willing to purchase it anyway despite known defects."
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Now if only more press started arguing on behalf on the consumer we wouldn't have half as many problems as pervasive as they are in the industry.
Unless you get stupid fans who say something like "I just enjoy it for what it is" when you try to express criticism.
That's a good idea...let them off the hook
You could say that excuse for anything
<Plays Superman 64>
"I'm enjoying it for what it is"
/s
For broken games this needs to happen. People deserve a refund if what they're getting isn't what was advertised.
Refunds are not a consumer right,you should read an EULA or ToS agreement.
Software has no warranty,a retailer usually doesn't refund for buggy games unless the publisher in question enables them to do it.
What constitutes a broken game though? Don't get me wrong I agree but it seems like a very slippery slope.