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UGO: Diablo III Development Update Preview

UGO writes: "Late last week we got to spend two hours in a locked New York City hotel room talking PC games with three Blizzard designers, one of whom was Diablo III lead designer Jay Wilson. Well… the door wasn't exactly locked; really, we could have left at any time. But when you've got face-time with one of the folks who is currently in the process of pouring his heart and soul into the greatest PC action-RPGs, you don't walk away until you're forcibly removed by a broadsword-wielding barbarian.

One of the earliest questions faced by Diablo III's development team focused on the ways the series could be updated for a new generation of PC hardware. Obviously, the possibility of giving the game a new 3D look was considered… for the space of a meeting. The team chose to stick with the series' standard isometric perspective (rather, isometric-style) from day one; changing that, they feared, would ultimately change the nature of the core gameplay too much."

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gamesblog.ugo.com
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SCFreelancer3726d ago

"The team chose to stick with the series' standard isometric perspective (rather, isometric-style) from day one"

Well thats one of the key elements of the game. Another perspective might have been fun as well but its probably for the better that they stuck with this. Its what people have come to expect and love.