“Lake explains the project needs every second of that extra time to perfect its potential unique experience.It’s many things,” he says. “Just thinking about Quantum Break, as an example, there’s a lot of new technology, [Xbox One is] a new platform, it’s a new universe, new story, there’s new core gameplay. [That means] a lot of prototyping, and a lot of discovery. On the whole show side, there are a lot of challenges to figure out. It does end up taking time and, yes, we want to keep the quality high, so we don’t want to make certain kinds of compromises,”
Nice to see Remedy taking their time with this baby.
Odahp (xbox one subreddit)saw some new QB gameplay demos at a recent event,for those who dont mind MINOR SPOILERS you can go ahead and click the link below. he is also answering questions.
Didn't Alan Wake also take a fairly long time to come out? I'd rather these developers not be rushed and take their time to cook up something truly special.
Take your time and create the best game you possibly can. I appreciate it.
"we had no idea how long it would take to make a quality game. MS said it would only be like 7 months on average, but, here we are.."
Alan Wake was absolutely worth the wait in my eyes. In a few weeks I'll be building a half decent pc for my steam collection and look forward to thrashing through it again with the visuals jacked up. Really stoked for Quantum Break.