DC reports:
''First off, let's talk about what's in the beta. As you might expect, it's pretty thin on actual content. There is no single-player mode to choose from, and in online play, you can only challenge other humans; the AI hasn't yet been implemented (though we hear it is absolutely vicious-it'll "micro you to death" says one EA employee). But here, things are pretty straightforward. Log on with your EA Account and choose an online handle (which can be different each time if you so choose) and you're taken straight into the beta chat lobby, which, in our case, was rarely filled with more than eight to ten people. From here, you can either create your own game or join someone else's (if one exists, heh) through either an automatic match or a custom selection of the available games.
Next, the host chooses the map-there are only two available in the beta. The second map, which I won't be covering too heavily in this article, is designed primarily for four-player action. It's a small land mass surrounded by a series of other scattered, smaller islands that play home to capturable resources such as naval yards and oil derricks. A central raised location separating all the bases also provides capturable Communication Posts which provide a view of your enemies' bases if you're lucky enough to secure them.''
ABG's newest bad-lad of the internet, Oliver Southern, has compiled a list of some of gaming's best(?) celebrity cameos. Look out for; Michael Jackson in SEGA's Space Channel 5, The Hoff in Command & Conquer: Red Alert 3, and...Justin Bieber playing basketball?
Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
OX writes: "Halo Wars 2 is a Halo game in which instead of controlling one big space soldier, you control lots of little space soldiers from high above the battlefield. It's a real-time strategy game, yes. But aren't strategy games on consoles always terrible? Not always, as we discover in Show of the Week."