EG:
After Dark also fails to address the fact that Skylines lacks a definitive identity of its own, and still plays heavily on the quaint and cheerful aesthetic established by Maxis' troubled SimCity reboot. After Dark offered an opportunity for the designers to move away from that style by embracing both the highs and lows of nights in the city - the vomit-stained sidewalks and drunken street-brawls that go hand in hand with chattering bar-crowds and alluring neon signage. Instead, your city by night remains disappointingly similar to your city by day - just busier in some areas and quieter in others.
"This week Nevi is joined Harrison and Mike. Discussing quickly goes from Total War to how Nevi committed accidental genocide in Cities Skylines."
It's been almost a year since the release of Cities: Skylines, and the game is seeing its second official expansion – Snowfall. Let's see if the addition of snow is as fun as it sounds, and how the game has changed since the release of After Dark.
Matt from PC Gaming Enthusiast reviews this DLC pack for Cities: Skylines.
He writes:
"The visuals here are a real treat, with snow gently flowing down onto a white landscape, while the Northern Lights ripple above the horizon."
Bought the dlc yesterday and its ok. Only real challenge is saving up money to upgrading heating pipes, building heating systems and the never ending battle of controlling traffic. They should have included some weather disasters like ice storms, blizzards and floods.
What a great add on, now we need disasters, realistic or goofy were done by me