90°

Up Next – A look at the Xbox One and Xbox 360 games out in October 2015

Fin writes "October is here and it’s nearly time to start thinking about decent Christmas presents. There are a whole host of new Xbox One and Xbox 360 games out this coming month, with a little bit of everything ready to spend the cash on."

Read Full Story >>
thexboxhub.com
oKidUKo3559d ago

Better start warming up my vocals for RB4 and NOW!

TeamLeaptrade3559d ago

A lot of great games coming out in October for sure. Can't wait to play Halo 5 and a few others.

90°

Rainbow Six Siege X drops most expensive skin ever and slows currency gain immediately after launch

Ubisoft has released the most expensive Rainbow Six Siege X skin ever as the game also butchers currency earning rates.

Read Full Story >>
videogamer.com
Kaii9d ago

"Looks at Warzone/Overwatch"
I've seen this before :p

Sciurus_vulgaris9d ago

when the Ninja Turtles and Master Splinter were added to BLOP 6 the characters were very expensive. However, they still sold like crazy.

Killer2020UK8d ago

Ubisoft are so happy to shoot themselves repeatedly in the foot. No wonder they're struggling

90°

Rainbow Six Siege X Roadmap, New PC Requirements Revealed

Rainbow Six Siege X launches on June 10, and the roadmap for the 2025 seasons have been revealed, as well as the new PC requirements.

180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

Read Full Story >>
videogamer.com
FortWaba65d ago (Edited 65d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot65d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv7265d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl198365d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick65d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel65d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto65d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra8065d ago

its the worst halo game the story the map all was garbage

cl198365d ago

I'd like to introduce you to Halo infinite.

coolbeans65d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn64d ago (Edited 64d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl198364d ago (Edited 64d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto64d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

+ Show (1) more replyLast reply 64d ago
Show all comments (17)