Alex from GamersFTW writes:
“...let’s just hope Square Enix doesn’t stealth Hitman in to the bargain bucket. I’m not saying cheap games are bad games, remember, Fallout Shelter, Hearthstone, and even Guildwars doesn’t cost a penny to play. I’m just hoping Square Enix get it right this time. After all, maybe their last assassination went down a bit too quiet.”
Stealth action games from the Hitman series are no longer available for purchase on Russian Steam. When going to the game pages, the message “This product is not available in your region” appears. The changes were noticed to us by one of our users along with a screenshot.
CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.
The PlayStation 2 boasted an impressive collection of stealth games. Here are some of the best stealth games worth experiencing
I seem to remember there being a fair bit of hype around Absolution, that quickly died down after its release. Personally I'm not so good at the stealth, so these games aren't ones I play regularly, but if they had a good formula to start with, stick with it I say!
There has been a trend of late in Square-Enix games making linear games (Final Fantasy 13's corridors being the worst), but it feels like they're trying to scream "WE'RE SORRY" by returning to far more open sandboxes (Like Final Fantasy 15's massive world). Maybe Squeenix, maybe we can be happy together again.
Never been the biggest fan of stealth games, although Dishonored did change that for me. I think Dishonored got it right with its linear story, but allowing players to explore the environment and get the job done in their own way. To be fair I've never actually played a Hitman game (they've been on my steam wish list for a while now though). Just hoping they get this one right for their fan base.
Good article. I watched the extended Hitman playthrough at EGX 2015, and I'm cautiously optimistic. I do wonder if the series' magic has gone, though; Io-Interactive seem to be advocating that big is better, with larger crowd-sizes and more ways to kill targets in an open-world environment, but I worry about a lack of structure.
I'm skeptical whether open-world hitman will work? But I felt like this with MGSVTPP and it worked. Interesting to see how the full game will play. Enjoyable article :)