Obviously Uncharted 4's delay was a bit of a bummer. But good things come to those who wait and, as Naughty Dog has explained before with The Last of Us, games are held back to make them better. Now, director Neil Druckmann has talked a little more about the delay and the reasons behind it.
“It was a very hard decision,” he explains in this month's OPM. "The Last Of Us was the first game we ever delayed – by a month – and we felt so guilty and so horrible having to do that, and yet shipping a game that wasn’t up to our vision would have felt worse". It's a similar story with Uncharted 4. "Much of the development and figuring things out happens as we go," Neil explains. "There were certain sequences where we were like ‘Okay, this is a pretty ambitious sequence, we will probably have to cut this...’