CryZENx has released a new fan tech demo for Unreal Engine 4 that is based on The Legend of Zelda: Majora's Mask.
Lets see what the Nintendo reaction time is...
I don't know why people are obsessed with making all of these Nintendo characters in Unreal 4. All it's doing is proving that making graphics more realistic doesn't guarantee the characters will look better. Especially in the Deku Scrub's case...good lord that was creep-tastic...
yes it does lose the nintendo charm by making it look too realistic. nintendo will no doubt do everything in their power to get this down quickly.
Because it shows what it could potentially look like, and what Nintendo will never achieve with what they currently have, and possibly theit future development as well.
Art style goes a long way. Just because games are getting closer to photorealism, doesn't make them better. Take Uncharted for instance, the game looks better and better with each installment, but it does carry a certain hint of art that distinguishes it from the rest and gives it personality. I'll take art style over graphics any day of the week. Games with art styles also tend to age more gracefully than those that go for realism.
I disagree.....Realism doesn't age well.....10 years from now windwaker and Mario Galaxy will still be loved and admired meanwhile watchdogs or gta5 will be scoffed at for having garbage graphics
It's quite simple why people do this: they want to see a different rendering of a beloved game, using a different engine, depicting said beloved game through a new lens. I think it's really cool. Do I wish Zelda would look like this? not necessarily, but do I feel that there is potential for a zelda that could look like this? hell yes. Looking at the tiny preview of the newest Zelda, and it looks incredibly close to this. Of course, it's not all motion blur and lens flares, but as others have mentioned, specifically crazed_shadow, art style goes a long way. You stylize it a bit, maybe add a bit of cell shading, and you get something really cool. A good example of cartoon meets photorealism would be Dishonored. That game had whacky looking characters, and buildings that tilted and turned like the trees in a Dr. Seuss book. But it was grounded, and incredibly well realized. A new Zelda could benefit from having a bit of a facelift, not necessarily retooling or "re-imagining" it, but rather, bringing it into the modern world. I feel that if a more mature game like Ocarina of Time were made with today's engines, it probably would have look a bit like Fable or Kingdoms of Amalur: Reckoning. It is always important that whatever the engine, the game doesn't lose it's own identity in the process, and the creators of these videos (and least in my opinion) are not showing what SHOULD be done, but what COULD be done.
I couldn't agree more! What Nintendo has shown of Zelda U looks more appealing and it's running on a console that supposedly can't handle UE4. So I can only imagine how much better Nintendo’s art style would look with something along the lines of PS4/XbOne.
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