Rainbow Six Siege beta is 1080p on PS4, 900p on Xbox One

Rainbow Six Siege's multiplayer beta will run at 1080p on PS4 and 900p on Xbox One, Ubisoft has confirmed. The game is expected to run at 60fps on both platforms.

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the-dragons-bane1755d ago (Edited 1755d ago )

Nothing new nor suprising. Here's hoping for a stable framerate. It's a beta so maybe things will change in the final game.

Cindy-rella1755d ago ShowReplies(11)
WellyUK1755d ago

it's hardly pushing anything visually so it shouldn't have any frame rate issues. From what I've played since Monday it's been fine for frame rate.

XBLSkull1755d ago (Edited 1755d ago )

You never know, both Destiny and Diablo III were able to increase the resolution of their games on X1 to 1080p in a very short time frame, but I'm not holding my breath.

But for all you claiming it is a big difference, it may be 44%, but 4K gaming is 300% more than 1080p. Do you thing people gaming in 4K have a game that is going to look 300% better than what you'll be playing on PS4? Absolutely not. You can hardly notice a difference between PS4 and X1 versions of MGS4, go look at screenshots for yourself, and it's the same situation here. 900p to 1080p isn't a big difference at all. If you PC game, (if you are talking maintaining 16x9) you would know 1080p is just the next highest setting after 900p. Yep, just one setting higher.

So when you go touting your massive 44% better than Xbox, just know your game is 300% worse than the PC.

APexGamer451755d ago (Edited 1755d ago )


It may be just easier for you to accept reality rather than fight the fact and grasp at straws.

Look at that. It is a new game COD. and its enviroment is just blurry.People absolutely can tell the difference. Your excuse of"look that other irrelevant difference is SUPER LARGE, so this large difference is not large at all" is pretty weak.

LOL. I am sorry but that sounds just desperate. Thats like saying Ferrari is so much faster than Mercedes and Honda. So Mercedes and Honda are about the same.

It is not also just resolution.

It will be everything once devs start to utilize it. THat is from Ubisoft btw.


Cloud can never do graphical work for you. Even Spencer or MS dont ever claim this. You can see Crackdown graphics and see Cloud hasnt helped at all. So no. graphical gap will never close.

lastking951755d ago (Edited 1755d ago )

@ApexGamer I honestly don't see a difference between those two images, I swear people that claim they can are either lying or have special eyes. I don't have 20/20 vision but I'm near sighted so it can't be my eyes.

After zooming in Yeah there is a difference but dude... wth is gonna sit 2 inches away from a tv screen? Which is the point. Also the size of your screen makes the difference. If you have 100" than yeah but if you're gaming on 40" it just not noticeable enough. Even 4k is useless on a <32" monitor. I game on 65" in the living room and a 40" in the bedroom I've done the comparsions between multiple resolutions. There's a slight noticeable difference between 720p and 1080p and barely any between 900p and 1080p. As long as the quality is HD (720p)I won't complain. Even for framerate as long as it's smooth and above 24fps I'm good.

Hth did the 360 make it with such low numbers?

APexGamer451754d ago (Edited 1754d ago )


A) 40" is plenty enough to see the difference unless you are watching your tv from 20 feet. People can tell it on their phones resolution.

B)I highly doubt you dont see the difference. If you need help. Look at sharp/blurry boulder.

C)Even if you dont care, practically everyone do. If lower resolution is so OK, why did ENTIRE MARKET move to higher resolution.

Why do we RAVE about retina displace on apple products? Even newest android come with higher resolution every single year. Lets not tell ourselves a lie. People can tell the difference on screen as small as 5 inch to all the way up.

D) More power dont just mean more resolution. It means more graphics effect, better resolution or whatever dev decide to use that extra power for.

but then again, you are going to try to control damage on how it is ok to have less of everything else.

XBLSkull1754d ago (Edited 1754d ago )

Here APex, this is what 1080p vs upscaled 1080p looks like, huge difference? You decide:

And here is Batman, PC vs PS4


You can definitely make an argument for huge difference for that.

and this comment:
"It is not also just resolution.

It will be everything once devs start to utilize it. THat is from Ubisoft btw."

Well you seem like one of those guys who would make a smart*** comment about an Xbox fan promoting some "secret sauce" when you are absolutely saying the exact same thing here. Do you really believe developers aren't using everything they can squeeze out of the PS4 right now, that they are holding back there games for some reason? You know what that bar graph is gaining you? That 44% boost in pixels. And that Ryse comparison shows you how that actually translates in a real world application.

fr0sty1754d ago (Edited 1754d ago )

So XBL's argument to defend Xbox One's inferior resolution is to point out that someone willing to shell out $2000 on a PC capable of running all of the latest games at 4k and any respectable frame rate can enjoy 4x (not 3x) the resolution?

I haven't seen anyone here saying 4k isn't much of a big deal compared to 1080p. It's rather obvious that 400% more pixels is going to be way sharper. That is almost the difference from SD to HD. However, $2000 is a big deal compared to $400.

However, when comparing 2 $400 (less now, actually) consoles, a 44% increase in resolution is a big deal when both consoles cost the same. So, you can't throw out the PC red herring here, as cost busts your argument. Even if/when you can build a PC that runs all games at 4k and at least 30fps, you won't be building it for anywhere near the cost of these consoles any time soon (remember the consoles will get cheaper as they age). Not this gen, and probably not for most of next gen too. So, leave it out of the console debates.

amiga-man1754d ago (Edited 1754d ago )

lastking95 how can you not see the difference? it's blatant, I was expecting to see some difference but that is crazy.

If it's not your eyes it must be your brain, the difference is clear.

DarXyde1754d ago


There's a pretty noticeable difference in the screenshots shared by ApexGamer. I'm quite serious. Look at the rocks. The PlayStation 4 version has greater detail while the Xbox One version has some very noticeable lack of detail.

That said, if someone buys Rainbow Six on either platform, it will be fine. Odds are, you're not going to have two HDTVs running the game on both platforms at the same time so who sincerely cares. I like my PlayStation friends more and, for the same price, you can have a better looking version. Needless to say, I would buy the PlayStation 4 version if I wanted this game. Add PC in there and either console looks like an afterthought decision, assuming you can run it on high settings. For someone who only owns an Xbox One or prefers their Xbox friends, that is the better version for them.

LordMaim1754d ago

@XBLSkull: Wait what? The PS4 and Xbox One version of MSG4?

Ahmay1754d ago

XBLSkull ... idk the % but 4k is only 2x the resolution of a 1080p display. 1080 measured in ht and 4k in width... 1080x1920 X2 is 2160x3840... this seems to be the norm but there r few displays that r actually 4k... i still don't know the %.. i'm guessing its 100%... (never been good with%)

NerdStalker1754d ago

Lol XBL Skull that means the pc runs at 344% higher than xbox one, you = owned haha

Irishguy951751d ago


Thats 4 times the resolution. Break out a calculator if you need it.

1080 X 3840 is 2X 1080p
2160 x 1920 is also 2X 1080p

When you double both multiples you quadrupal the answer

1 x 5 = 5 (1080p)
2 x 5 = 10(2x 1080P)
1 X 10 = 10(2x 1080P)
2 X 10 = 20(4K)

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LackTrue4K1755d ago (Edited 1755d ago )

This is interesting tho, 3rd party games will always be like this? 1080/900p. With cloud support on the XboxOne they can reach the same level as a ps4. It's barley being showed on new "exclusive" XboxOne games. What I'm saying is

"will 3rd party developers be lazy and never try and use cloud support or even on XboxOne lack of sales....make them turn the other way to support it??"

Sorry if I'm off topic, but it kind of relates to other articles on N4G.

the_dark_one1755d ago

do you really think that a 3rd party dev making multiplatform games are going to spend their budget on the cloud so their games will "run better" on one platform then the other. the cloud is going to be used more on exclusive games to xbox one. i really dont expect 3rd party devs to truly use the cloud for some enhancements to their games

fermcr1755d ago (Edited 1755d ago )


Well, last gen a lot of devs wasted a big chunk of their budget improving the PS3 version of games since it was much harder to develop for... so why not do the same thing with the X1 version this gen?
The devs don't do it this gen because Xbox fanboys are not as vocal as Playstation fanboys. Last gen, multiplat games were heavily criticised if the didn't look as good as the X360 version.

So yes, a lot of devs this gen have been lazy, since the technology exists but they just don't use it.

LackTrue4K1755d ago

@the dark one.

Do I personally think they would invest in time/money? Lol...hell no.

I'm just saying it's like the same approach developers did with KInects

"Not a chance"

reallyNow1755d ago

The PS3's hardware was much faster than the 360, thats why there was an outcry. The problem being the complexity hiding that power. This gen, yet again Sony's offering is more powerful than Microsoft's, but the complexity has been removed. If anything, the XBox One is MORE complex than the PS4 AND slower.

Letthewookiewin1755d ago

The cloud will not make the X1 graphically on par with the PS4. Move on.

jb2271755d ago

From my understanding the cloud isn't meant for things like resolution, just physics calculations. I may be wrong but can the cloud actually make games look & run better or is it simply for offloading things like a.i., particles & physics?

uth111754d ago

The cloud will never boost resolution or framerate. These things depend on being able to paint large amounts of data quickly and precisely.

Cloud is offloading data, but there's latency there, and data rates vary greatly. Not precise enough and too much latency to depend on it for real-time rendering

fr0sty1754d ago (Edited 1754d ago )

Cloud computing can't enable 1080p. It can enable better physics, some better lighting effects (though laggy, and odd looking as a result, with shadows lagging behind light sources), AI, but when it comes to rendering the actual image to the screen, the GPU demands latency that is FAR FAR FAR lower than what even the best internet connections in the world can offer, and bandwidth that is far higher than the best connections in the world. Xbox One's RAM doesn't have the bandwidth requirements needed for 1080p at 30-60fps in most of the demanding AAA titles, the internet damn sure doesn't, and will not until long after Xbox One is obsolete.

PuppetMaster2511754d ago

Mate, you are in perspective and not full of crap like these ps4 fanboys which fill the chat. Even though they may not want to acknowledge it, DX12 is going to be big. And anyway like you said, the difference isn't really that noticeable!

DarXyde1754d ago

I don't find third party cloud investments to be particularly smart. It'd yield some improvements in some areas, sure, but add to the fact that the Xbox One is slightly more difficult to develop for than the very straightforward PS4 and it doesn't come off as an appealing decision. Add to the fact that PS4 is selling better with a higher attach rate and you're looking at a similar situation to last generation where CELL had some horsepower but games sold better on Xbox 360.

r2oB1754d ago


The PS3 was harder to develop for, but was more powerful than the 360. They did not invest extra money for the PS3 versions, which is why early on multiplats were noticeably better on 360. Between learning the console through time, and the power of the PS3, the differences became negligible.

It's a bit different now where the harder to develop for console (slightly perhaps) is also the weaker console, and also has a much smaller install base (worldwide). Between higher development costs for games, and a pretty big disparity in install base, they have to weigh if spending extra time and money is worth it for them. It's not like Xbox One versions are bad quality, even if they are not as good as PS4 versions.

It has nothing to to with vocal PS fanboys, as you put it. It's business, if they feel the investment is worth it, they will do it. If they feel its not, they won't. It's like the policy changes with Xbox One. You think that was a result of vocal gamers? Or gamers speaking with their wallets?

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VaporCell1755d ago

I dont understand how can you not tell the difference between both of the a still image might be hard, but seeing the games live and in action it's a noticeable thing right away...if i didnt have a choice, resolution wouldnt make me not get a game but I do have a choice so...

Rookie_Monster1755d ago (Edited 1755d ago )

From the article:

Ubisoft is still working on optimising the game between now and release, however, suggesting it may be able to boost the Xbox One version's resolution in time for launch.

"We're still looking to push the hardware as much as possible in order to deliver a quality experience for players and will be able to share more about the final resolution once we're closer to release date," an FAQ posted on the Rainbow Six website says. Bungie were also able to push Destiny to 1080p on XB1 closed to release so who knows.

But whatever, if it is 900p or 1080p, not a game I will buy on day one on any platform as there are already way too many shooters already.

Crazyglues1755d ago

CHECK YOUR IN-BOX codes just went out...!

It's here....

SIX1755d ago

Microsoft dun goofed this gen. Anyway, does anyone want a beta code for XBONE?
pm me.

StrawberryDiesel4201754d ago (Edited 1754d ago )

I don't know why so many games run 900p on the bone and 1080 on ps4. I'd prefer they both run 900p so both systems have a rock solid framerate. For me personally, I will take framerate over resolution all day every day. That's what pisses me off about Bloodborne. Such an amazing game that's got a choppy framerate. And I know it has to do with frame pacing or whatever but that makes the actual framerate appear to stutter which is incredibly distracting at times, specifically during cooperative play. Gotta have that 1080p though for marketing!

OpenGL1754d ago

The PS4's GPU has 32 ROPs while the Xbox One GPU only has 16 ROPs. The PS4's memory is also much faster than the Xbox One's memory. This is why many games are 900p on Xbox One and 1080p on PS4.

otherZinc1754d ago (Edited 1754d ago )


Multiplat devs tend to get lazy.
However, Exclusives exploit a consoles power. Why is Drive Club not locked at 60fps like Forza Motorsport 5 & Forza Motorsport 6?

Those are 2 comparable games; "Racing". The XBOX ONE Racing games kill every Racer on the PS4. I wonder why.

On this article, also, we'll see later by Digital Foundry, that the XBOX ONE runs at a more consistent framerate. The biased Gamesradar won't print an article on that, they'll act as if nothing has happened.

jerjef1754d ago

@APexGamer45 So you're saying that when I'm sitting 6 inches from my screen I can see a difference, but when I sat 6-8 feet away, like a normal person, I'm good. Looks like I know what version I'm getting.

XanderZane1754d ago

Coming from Ubisoft it's not surprising. Who remember WatchDogs? The fact that games like Mad Max, Destiny, Forza 5 & 6 and Halo 5 can do 1080P just fine on XB1 just tells me devs aren't working hard enough. It's a bit ironic when other games like Diablo 3, Destiny & Killer Instinct were patched to a higher resolution after release. XB1 is pretty much like the PS3, where it took developers a long time to finally figure out the hardware. Still, were already seen what the Cloud Tech can do and DX12 is coming. So I'm not too worried about the resolution issue in the future. This game will still be upscaled to 1080p in the end. Most gamers won't notice much of a different.

1753d ago
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SpaceRanger1755d ago ShowReplies(2)
user99502791755d ago


Ah well. I have long since learned that buying multiplats for the console I rarely use dooms them to obscurity. Not worth the Peez. Rainbow Six Siege will need to be played ad infinitum, and therefore will fins a home on my Xbox.

FunkyGoron1755d ago

I don't know what you said

affrogamer1755d ago

he's speaking in tongues!

81BX1755d ago

Rofl i got an hr. Of sleep and understood it strangely. He said if he gets it for the ps4, he wouldnt play it as often. Im assuming xb1 is his go to system. So it would be a waste of money. His purchase will be the xb1 version.

shadowknight2031755d ago

me thinks jar jar binks was better understood than this guy -.-

Ahytys1755d ago

Bad job, Google translate.

Spotie1755d ago

That doesn't make any sense at all.

Wouldn't buying multiplats for that console make you use it more, not play the game less? I mean, if we're being logical and not blinded by any sort of bias.

SuperBlunt1755d ago

Nothing new. Same game on both consoles though, just dont sit too close or the text on a sign 25 feet away might appear blurry.

PFFT1754d ago (Edited 1754d ago )

28 fan girls disagree with you.

MetroidFREAK211755d ago ShowReplies(3)