Kotaku:
"Whether it's a good old-fashioned expansion pack or modern DLC, spinning additional content for already-released games has been a standard practice in the industry for decades. But the best expansions do more than simply add a few extra hours of the same game for you to play. They enhance the ideas and systems explored in their parent games, condensing them down into a smaller, tighter package that function as self-contained entities."
Undead are the peace makers.
The first time I felt like a game got DLC right was Borderlands 1. $10 for hours of content.
Fallout 3, Mass Effect 2 & 3, Borderlands 1 & 2, GTA IV - those are my gold standards of DLC.
Something they couldn’t even give us in GTAV or RDR2
I honestly thought we’d get some Alien type of DLC for one of them at least
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
The Undead Nightmare expansion for the original Red Dead Redemption was a massive success, and Rockstar should take this formula to a standalone game.
They already have; this expansion is their zombie game. No need to create a new IP just for this.
The author clear doesn’t understand the essence of what made the dlc so good… it wasn’t zombies and it definitely wasn’t a dedicated IP to zombies.
It was the sheer ambience and un seen mixing of a game with elements that were non existent in said game’s theme. It was a perfect fantasy mash up that changed the game in unbelievably awesome ways.