Bedlam is like attending a lesson in patience and perseverance; even for a roguelike, it is extremely punishing, penalising you for either being too reckless or stepping around too cautiously. Wearing its Mad Max influence on its sleeve, the game’s harsh and threatening world mirrors the desolate wasteland of the films, and traversing this world can feel like such a hopeless, futile experience.
Gary Stott writes: "A lot of content, and a lot of reworking, in essence. Not bad. But is the BEDLAM playerbase happy? Is this what they wanted?
Well, a cursory glance at the Kickstarter page's comments section certainly seems to indicate as much."
Taking cues from Fallout, Fire Emblem and even The Oregon Trail, Skyshine Games’ Skyshine’s Bedlam has grand plans to revolutionize the post-apocalyptic wild west. This game may crib notes from some of the greatest games out there, but does it bring anything new to the table?
Justin has been trying his hardest to make his way across Skyshine’s Bedlam. Was it a trip worth taking, or was it all for naught?
This game is wicked hard, and basically unfair. Didn't have much fun playing, not at all
I've actually never heard of this game before. I'll have to give it a look-see.